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cd4e46ee65
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
95 lines
5.3 KiB
Python
95 lines
5.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_assimp = env_modules.Clone()
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# Force bundled version for now, there's no released version of Assimp with
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# support for ArmaturePopulate which we use from their master branch.
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if True: # env['builtin_assimp']:
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thirdparty_dir = "#thirdparty/assimp"
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env_assimp.Prepend(CPPPATH=["#thirdparty/assimp"])
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env_assimp.Prepend(CPPPATH=["#thirdparty/assimp/code"])
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env_assimp.Prepend(CPPPATH=["#thirdparty/assimp/include"])
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# env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_SINGLETHREADED"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_BOOST_WORKAROUND"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OWN_ZLIB"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_EXPORT"])
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# Importers we don't need
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3DS_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3MF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_AC_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_AMF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_ASE_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_ASSBIN_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_B3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_BLEND_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_BVH_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_C4D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_COB_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_COLLADA_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_CSM_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_DXF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_GLTF2_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_GLTF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_HMP_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IFC_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IRR_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IRRMESH_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_LWO_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_LWS_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_M3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD2_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD3_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD5_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD5_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MDC_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MDL_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MMD_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MS3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_NDO_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_NFF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OBJ_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OFF_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OGRE_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OPENGEX_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_PLY_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_Q3BSP_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_Q3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_RAW_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_SIB_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_SMD_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_STEP_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_STL_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_TERRAGEN_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_X3D_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_XGL_IMPORTER"])
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env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_X_IMPORTER"])
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if env["platform"] == "windows":
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env_assimp.Append(CPPDEFINES=["PLATFORM_WINDOWS"])
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env_assimp.Append(CPPDEFINES=[("PLATFORM", "WINDOWS")])
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elif env["platform"] == "linuxbsd":
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env_assimp.Append(CPPDEFINES=["PLATFORM_LINUX"])
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env_assimp.Append(CPPDEFINES=[("PLATFORM", "LINUX")])
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elif env["platform"] == "osx":
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env_assimp.Append(CPPDEFINES=["PLATFORM_DARWIN"])
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env_assimp.Append(CPPDEFINES=[("PLATFORM", "DARWIN")])
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env_thirdparty = env_assimp.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/CApi/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Common/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/PostProcessing/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Material/*.cpp"))
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env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/FBX/*.cpp"))
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# Godot's own source files
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env_assimp.add_source_files(env.modules_sources, "*.cpp")
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