godot/platform/javascript
Fabio Alessandrelli 9d13a37b81 Remove ECMAScript 6 "arrow operator".
We don't need it, it's not well supported by compilers, and it was a
mistake in the first place.
2019-10-24 16:46:31 +02:00
..
api Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
export Implement HTTP server for HTML5 export 2019-10-23 10:59:03 +02:00
audio_driver_javascript.cpp Fix audio capture naming in Javascript 2019-08-09 23:22:30 +01:00
audio_driver_javascript.h
detect.py https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend 2019-08-12 21:59:27 +03:00
dom_keys.inc
engine.js Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
http_client_javascript.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
http_client.h.inc Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
http_request.h
http_request.js
id_handler.js Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
javascript_eval.cpp
javascript_main.cpp
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
os_javascript.cpp Remove ECMAScript 6 "arrow operator". 2019-10-24 16:46:31 +02:00
os_javascript.h Fix cursor blinking in integrated GPUs 2019-07-09 19:38:25 -03:00
platform_config.h
pre.js
run_icon.png
SCsub Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00