godot/servers/rendering/renderer_rd/storage_rd
Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled
This improves shadow quality by reducing the visibility of the noisy
pattern caused by dithering.

This jittering also applies when FSR2 is enabled, as it provides its own
form of temporal antialiasing.

Co-authored-by: Clay John <claynjohn@gmail.com>
2024-09-24 15:52:07 -07:00
..
forward_id_storage.cpp
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Merge pull request #93448 from clayjohn/transmittance-fixes 2024-09-03 11:42:57 +02:00
light_storage.h Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
material_storage.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
material_storage.h Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
mesh_storage.cpp Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage 2024-09-10 09:51:22 +02:00
mesh_storage.h Avoid const_cast in mesh_storage.h 2024-08-28 14:46:03 -07:00
particles_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h
render_data_rd.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
render_data_rd.h Merge pull request #89919 from BlueCube3310/bicubic-lightmap 2024-08-20 10:01:41 +02:00
render_scene_buffers_rd.compat.inc Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
render_scene_buffers_rd.h Fix hash calculation for NTSliceKey 2024-09-22 21:08:18 +08:00
render_scene_data_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
render_scene_data_rd.h Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
SCsub
texture_storage.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
texture_storage.h Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
utilities.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
utilities.h