..
forward_id_storage.cpp
forward_id_storage.h
Ensure that only visible paired lights are used
2023-10-17 13:02:46 +02:00
light_storage.cpp
Merge pull request #93448 from clayjohn/transmittance-fixes
2024-09-03 11:42:57 +02:00
light_storage.h
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
material_storage.cpp
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
material_storage.h
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-27 13:38:49 -07:00
mesh_storage.cpp
Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
2024-09-10 09:51:22 +02:00
mesh_storage.h
Avoid const_cast in mesh_storage.h
2024-08-28 14:46:03 -07:00
particles_storage.cpp
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
particles_storage.h
Acyclic Command Graph for RenderingDevice.
2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h
render_data_rd.cpp
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
render_data_rd.h
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
2024-08-20 10:01:41 +02:00
render_scene_buffers_rd.compat.inc
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers_rd.cpp
Expose more state in RenderSceneBuffersRD
2024-07-15 22:04:10 +10:00
render_scene_buffers_rd.h
Fix hash calculation for NTSliceKey
2024-09-22 21:08:18 +08:00
render_scene_data_rd.cpp
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
render_scene_data_rd.h
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
SCsub
texture_storage.cpp
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
texture_storage.h
Add external texture support (GLES3)
2024-09-20 10:48:32 -05:00
utilities.cpp
Fix unsafe uses of Callable.is_null()
2024-04-27 16:22:57 +02:00
utilities.h