godot/servers/rendering/renderer_rd/shaders
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
..
effects Merge pull request #68710 from BastiaanOlij/fix_vrs 2022-11-18 16:19:22 +01:00
environment Fix volumetric fog not rendering at densities lower than or equal to 0.001 2022-10-13 00:45:49 +02:00
forward_clustered Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
forward_mobile Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Improved consistency between vector field texture and world space 2022-10-27 15:43:24 +02:00
roughness_limiter.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
SCsub
skeleton.glsl Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
sort.glsl