godot/servers/rendering/renderer_rd
clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer.
Also clean up skeleton code in preparation for adding them to GLES3

Properly update Mesh2D AABBs when skeleton is updated
2022-11-18 23:36:40 -08:00
..
effects Merge pull request #68710 from BastiaanOlij/fix_vrs 2022-11-18 16:19:22 +01:00
environment Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
forward_clustered Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
forward_mobile Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
shaders Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
storage_rd Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
cluster_builder_rd.cpp
cluster_builder_rd.h
effects_rd.cpp
effects_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_canvas_render_rd.h Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h
SCsub
shader_rd.cpp
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h