godot/doc/classes/CurveTexture.xml
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00

28 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="CurveTexture" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A texture that shows a curve.
</brief_description>
<description>
Renders a given [Curve] provided to it. Simplifies the task of drawing curves and/or saving them as image files.
</description>
<tutorials>
</tutorials>
<members>
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture.
</member>
</members>
<constants>
<constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
</constant>
<constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
</constant>
</constants>
</class>