godot/editor/debugger
2025-02-07 13:54:15 +01:00
..
debug_adapter
editor_debugger_inspector.cpp
editor_debugger_inspector.h
editor_debugger_node.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
editor_debugger_node.h
editor_debugger_server.cpp
editor_debugger_server.h
editor_debugger_tree.cpp Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
editor_debugger_tree.h Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
editor_expression_evaluator.cpp
editor_expression_evaluator.h
editor_file_server.cpp
editor_file_server.h
editor_performance_profiler.cpp
editor_performance_profiler.h
editor_profiler.cpp Use FlowContainer for Profiler and Visual Profiler bars 2025-01-29 21:04:35 +03:00
editor_profiler.h
editor_visual_profiler.cpp Use FlowContainer for Profiler and Visual Profiler bars 2025-01-29 21:04:35 +03:00
editor_visual_profiler.h
script_editor_debugger.cpp Change output format for milliseconds in timestamps to 3 zeroes 2025-02-07 13:54:15 +01:00
script_editor_debugger.h
SCsub