mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
d52b70fb5e
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
25 lines
618 B
Python
25 lines
618 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
Import('env_modules')
|
|
|
|
env_ogg = env_modules.Clone()
|
|
|
|
# Thirdparty source files
|
|
if env['builtin_libogg']:
|
|
thirdparty_dir = "#thirdparty/libogg/"
|
|
thirdparty_sources = [
|
|
"bitwise.c",
|
|
"framing.c",
|
|
]
|
|
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
|
|
|
env_ogg.Prepend(CPPPATH=[thirdparty_dir])
|
|
|
|
env_thirdparty = env_ogg.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
|
|
|
|
# Godot source files
|
|
env_ogg.add_source_files(env.modules_sources, "*.cpp")
|