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This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. |
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.. | ||
animated_sprite.cpp | ||
animated_sprite.h | ||
area_2d.cpp | ||
area_2d.h | ||
audio_stream_player_2d.cpp | ||
audio_stream_player_2d.h | ||
back_buffer_copy.cpp | ||
back_buffer_copy.h | ||
camera_2d.cpp | ||
camera_2d.h | ||
canvas_item.cpp | ||
canvas_item.h | ||
canvas_modulate.cpp | ||
canvas_modulate.h | ||
collision_object_2d.cpp | ||
collision_object_2d.h | ||
collision_polygon_2d.cpp | ||
collision_polygon_2d.h | ||
collision_shape_2d.cpp | ||
collision_shape_2d.h | ||
joints_2d.cpp | ||
joints_2d.h | ||
light_2d.cpp | ||
light_2d.h | ||
light_occluder_2d.cpp | ||
light_occluder_2d.h | ||
line_2d.cpp | ||
line_2d.h | ||
line_builder.cpp | ||
line_builder.h | ||
mesh_instance_2d.cpp | ||
mesh_instance_2d.h | ||
navigation2d.cpp | ||
navigation2d.h | ||
navigation_polygon.cpp | ||
navigation_polygon.h | ||
node_2d.cpp | ||
node_2d.h | ||
parallax_background.cpp | ||
parallax_background.h | ||
parallax_layer.cpp | ||
parallax_layer.h | ||
particles_2d.cpp | ||
particles_2d.h | ||
path_2d.cpp | ||
path_2d.h | ||
path_texture.cpp | ||
path_texture.h | ||
physics_body_2d.cpp | ||
physics_body_2d.h | ||
polygon_2d.cpp | ||
polygon_2d.h | ||
position_2d.cpp | ||
position_2d.h | ||
ray_cast_2d.cpp | ||
ray_cast_2d.h | ||
remote_transform_2d.cpp | ||
remote_transform_2d.h | ||
screen_button.cpp | ||
screen_button.h | ||
SCsub | ||
skeleton_2d.cpp | ||
skeleton_2d.h | ||
sprite.cpp | ||
sprite.h | ||
tile_map.cpp | ||
tile_map.h | ||
visibility_notifier_2d.cpp | ||
visibility_notifier_2d.h | ||
y_sort.cpp | ||
y_sort.h |