godot/servers/rendering/rasterizer_rd
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00
..
shaders Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
light_cluster_builder.cpp Implement decals 2020-04-14 11:13:34 -03:00
light_cluster_builder.h Implement decals 2020-04-14 11:13:34 -03:00
rasterizer_canvas_rd.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_canvas_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_effects_rd.cpp Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
rasterizer_effects_rd.h Add support for projectors in spot and omni lights. 2020-04-14 17:05:45 -03:00
rasterizer_rd.cpp
rasterizer_rd.h
rasterizer_scene_high_end_rd.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_scene_high_end_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_scene_rd.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_scene_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_storage_rd.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
rasterizer_storage_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
render_pipeline_vertex_format_cache_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
render_pipeline_vertex_format_cache_rd.h
SCsub
shader_compiler_rd.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_compiler_rd.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_rd.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_rd.h