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b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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.. | ||
support | ||
android_mono_config.h | ||
gd_mono_assembly.cpp | ||
gd_mono_assembly.h | ||
gd_mono_cache.cpp | ||
gd_mono_cache.h | ||
gd_mono_class.cpp | ||
gd_mono_class.h | ||
gd_mono_field.cpp | ||
gd_mono_field.h | ||
gd_mono_header.h | ||
gd_mono_internals.cpp | ||
gd_mono_internals.h | ||
gd_mono_log.cpp | ||
gd_mono_log.h | ||
gd_mono_marshal.cpp | ||
gd_mono_marshal.h | ||
gd_mono_method_thunk.h | ||
gd_mono_method.cpp | ||
gd_mono_method.h | ||
gd_mono_property.cpp | ||
gd_mono_property.h | ||
gd_mono_utils.cpp | ||
gd_mono_utils.h | ||
gd_mono_wasm_m2n.cpp | ||
gd_mono_wasm_m2n.h | ||
gd_mono.cpp | ||
gd_mono.h | ||
i_mono_class_member.h | ||
managed_type.cpp | ||
managed_type.h |