mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
51 lines
2.9 KiB
XML
51 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RDShaderSource" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Shader source code (used by [RenderingDevice]).
|
|
</brief_description>
|
|
<description>
|
|
Shader source code in text form.
|
|
See also [RDShaderFile]. [RDShaderSource] is only meant to be used with the [RenderingDevice] API. It should not be confused with Godot's own [Shader] resource, which is what Godot's various nodes use for high-level shader programming.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_stage_source" qualifiers="const">
|
|
<return type="String" />
|
|
<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
|
|
<description>
|
|
Returns source code for the specified shader [param stage]. Equivalent to getting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
|
|
</description>
|
|
</method>
|
|
<method name="set_stage_source">
|
|
<return type="void" />
|
|
<param index="0" name="stage" type="int" enum="RenderingDevice.ShaderStage" />
|
|
<param index="1" name="source" type="String" />
|
|
<description>
|
|
Sets [param source] code for the specified shader [param stage]. Equivalent to setting one of [member source_compute], [member source_fragment], [member source_tesselation_control], [member source_tesselation_evaluation] or [member source_vertex].
|
|
[b]Note:[/b] If you set the compute shader source code using this method directly, remember to remove the Godot-specific hint [code]#[compute][/code].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="language" type="int" setter="set_language" getter="get_language" enum="RenderingDevice.ShaderLanguage" default="0">
|
|
The language the shader is written in.
|
|
</member>
|
|
<member name="source_compute" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
|
|
Source code for the shader's compute stage.
|
|
</member>
|
|
<member name="source_fragment" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
|
|
Source code for the shader's fragment stage.
|
|
</member>
|
|
<member name="source_tesselation_control" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
|
|
Source code for the shader's tessellation control stage.
|
|
</member>
|
|
<member name="source_tesselation_evaluation" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
|
|
Source code for the shader's tessellation evaluation stage.
|
|
</member>
|
|
<member name="source_vertex" type="String" setter="set_stage_source" getter="get_stage_source" default="""">
|
|
Source code for the shader's vertex stage.
|
|
</member>
|
|
</members>
|
|
</class>
|