godot/platform/android
Rémi Verschelde aa553f4030 Merge pull request #65745 from akien-mga/scons-production-lto-earlier
Refactor handling of `production` flag and per-platform LTO defaults
2022-09-20 09:45:33 +02:00
..
api
export Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
java Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
plugin
vulkan
android_input_handler.cpp Cleanup the Android input logic implementation 2022-09-07 13:30:10 -07:00
android_input_handler.h Cleanup the Android input logic implementation 2022-09-07 13:30:10 -07:00
android_keys_utils.cpp
android_keys_utils.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py SCons: Refactor handling of production flag and per-platform LTO defaults 2022-09-19 18:11:29 +02:00
dir_access_jandroid.cpp Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:04:12 -07:00
dir_access_jandroid.h Additional fixes to the Android get_current_dir() implementation. 2022-08-30 10:04:12 -07:00
display_server_android.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
display_server_android.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
file_access_android.cpp Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
file_access_android.h Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
file_access_filesystem_jandroid.cpp Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
file_access_filesystem_jandroid.h Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
java_class_wrapper.cpp
java_godot_io_wrapper.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
java_godot_io_wrapper.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
java_godot_lib_jni.cpp Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main 2022-09-08 09:19:25 +02:00
java_godot_lib_jni.h Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main 2022-09-08 09:19:25 +02:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h
java_godot_wrapper.cpp Fix issue causing the project manager to crash because of missing path argument 2022-09-07 14:21:34 -07:00
java_godot_wrapper.h Fix issue causing the project manager to crash because of missing path argument 2022-09-07 14:21:34 -07:00
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_android.h Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
platform_config.h
README.md Improve platform-specific READMEs to add useful links 2022-08-25 17:50:53 +02:00
run_icon.png
SCsub Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp
tts_android.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.