godot/scene/3d
2021-07-07 16:36:13 +02:00
..
area_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_3d.h
audio_stream_player_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
audio_stream_player_3d.h
bone_attachment_3d.cpp
bone_attachment_3d.h
camera_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
camera_3d.h Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
collision_object_3d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
collision_object_3d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
collision_polygon_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_3d.h
collision_shape_3d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_3d.h
cpu_particles_3d.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
cpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
decal.cpp
decal.h
gpu_particles_3d.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
gpu_particles_collision_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gpu_particles_collision_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
light_3d.cpp Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
light_3d.h Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
lightmap_gi.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
lightmap_gi.h Rename GI Classes 2021-06-05 09:28:56 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
listener_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
listener_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
mesh_instance_3d.cpp Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint 2021-07-04 17:49:36 +02:00
mesh_instance_3d.h
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
navigation_agent_3d.h
navigation_obstacle_3d.cpp
navigation_obstacle_3d.h
navigation_region_3d.cpp
navigation_region_3d.h
node_3d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
node_3d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
occluder_instance_3d.cpp Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
occluder_instance_3d.h Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
path_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
path_3d.h
physics_body_3d.cpp Merge pull request #49834 from nekomatata/physics-disable-modes 2021-06-30 20:36:36 +02:00
physics_body_3d.h Merge pull request #50009 from reduz/fix-suffixes-and-degrees 2021-06-30 18:47:40 +02:00
physics_joint_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_joint_3d.h
position_3d.cpp
position_3d.h
proximity_group_3d.cpp
proximity_group_3d.h
ray_cast_3d.cpp Use double-sided material for RayCast3D 2021-06-19 05:05:58 +02:00
ray_cast_3d.h
reflection_probe.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
reflection_probe.h Increase the default ReflectionProbe extents to Vector3(10, 10, 10) 2021-06-27 16:46:03 +02:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h
SCsub Disable Skeleton3D when compiling without 3D 2021-06-04 08:33:50 -04:00
skeleton_3d.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
skeleton_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
skeleton_ik_3d.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 -04:00
skeleton_ik_3d.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
soft_body_3d.cpp Merge pull request #49834 from nekomatata/physics-disable-modes 2021-06-30 20:36:36 +02:00
soft_body_3d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
spring_arm_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
spring_arm_3d.h
sprite_3d.cpp Import mesh colors in 8BPP. 2021-06-30 23:33:25 -03:00
sprite_3d.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
vehicle_body_3d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Merge pull request #50193 from reduz/fix-command-queue-crash 2021-07-07 16:36:13 +02:00
visual_instance_3d.h Implement visibility range and dependencies. 2021-06-14 12:17:11 +02:00
voxel_gi.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxel_gi.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
voxelizer.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
voxelizer.h Rename GI Classes 2021-06-05 09:28:56 -03:00
world_environment.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
world_environment.h
xr_nodes.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
xr_nodes.h