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area_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
area_3d.h
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audio_stream_player_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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bone_attachment_3d.h
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camera_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_3d.h
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Add is_position_in_frustum to Camera3D
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2021-06-14 12:03:18 -04:00 |
collision_object_3d.cpp
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
collision_object_3d.h
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
collision_polygon_3d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
cpu_particles_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
decal.cpp
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decal.h
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gpu_particles_3d.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
gpu_particles_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_collision_3d.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
gpu_particles_collision_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
light_3d.cpp
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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2021-07-02 20:32:43 +02:00 |
light_3d.h
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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2021-07-02 20:32:43 +02:00 |
lightmap_gi.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
lightmap_gi.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
listener_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
listener_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
mesh_instance_3d.cpp
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Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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2021-07-04 17:49:36 +02:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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navigation_agent_3d.h
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navigation_obstacle_3d.cpp
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navigation_obstacle_3d.h
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navigation_region_3d.cpp
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navigation_region_3d.h
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node_3d.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
node_3d.h
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
occluder_instance_3d.cpp
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Add node configuration warnings to OccluderInstance3D
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2021-07-07 13:59:52 +02:00 |
occluder_instance_3d.h
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Add node configuration warnings to OccluderInstance3D
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2021-07-07 13:59:52 +02:00 |
path_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
path_3d.h
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physics_body_3d.cpp
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Merge pull request #49834 from nekomatata/physics-disable-modes
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2021-06-30 20:36:36 +02:00 |
physics_body_3d.h
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Merge pull request #50009 from reduz/fix-suffixes-and-degrees
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2021-06-30 18:47:40 +02:00 |
physics_joint_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_joint_3d.h
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position_3d.cpp
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position_3d.h
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proximity_group_3d.cpp
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proximity_group_3d.h
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ray_cast_3d.cpp
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Use double-sided material for RayCast3D
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2021-06-19 05:05:58 +02:00 |
ray_cast_3d.h
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reflection_probe.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
reflection_probe.h
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Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
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2021-06-27 16:46:03 +02:00 |
remote_transform_3d.cpp
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Rename is_a_parent_of() to is_ancestor_of()
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2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
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SCsub
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Disable Skeleton3D when compiling without 3D
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2021-06-04 08:33:50 -04:00 |
skeleton_3d.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
skeleton_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
skeleton_ik_3d.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skeleton_ik_3d.h
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Rename files and the exposed name for Transform3D
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2021-06-03 07:30:01 -04:00 |
soft_body_3d.cpp
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Merge pull request #49834 from nekomatata/physics-disable-modes
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2021-06-30 20:36:36 +02:00 |
soft_body_3d.h
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
spring_arm_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
spring_arm_3d.h
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sprite_3d.cpp
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Import mesh colors in 8BPP.
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2021-06-30 23:33:25 -03:00 |
sprite_3d.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
vehicle_body_3d.cpp
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Add support for controlling physics nodes' behavior when disabled
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2021-06-30 09:20:44 -07:00 |
vehicle_body_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visible_on_screen_notifier_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
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Merge pull request #50193 from reduz/fix-command-queue-crash
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2021-07-07 16:36:13 +02:00 |
visual_instance_3d.h
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Implement visibility range and dependencies.
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2021-06-14 12:17:11 +02:00 |
voxel_gi.cpp
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
voxel_gi.h
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Clean up RenderingServer and its bindings
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2021-07-01 09:07:36 -03:00 |
voxelizer.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
voxelizer.h
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
world_environment.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
world_environment.h
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xr_nodes.cpp
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Use mouse and joypad enums instead of plain integers
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2021-06-20 11:54:24 -04:00 |
xr_nodes.h
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