mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
27 lines
944 B
XML
27 lines
944 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
Computes a [Transform3D] function within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Computes an inverse or transpose function on the provided [Transform3D].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
|
|
The function to be computed. See [enum Function] for options.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="FUNC_INVERSE" value="0" enum="Function">
|
|
Perform the inverse operation on the [Transform3D] matrix.
|
|
</constant>
|
|
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
|
|
Perform the transpose operation on the [Transform3D] matrix.
|
|
</constant>
|
|
</constants>
|
|
</class>
|