godot/platform
Andreas Haas 0d8f5660f6
Input: Refactor JOY_* constants.
**Breaking change**

Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
..
android Several fixes to Android exporter and port. 2017-03-23 20:14:12 -03:00
bb10 A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
haiku A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
iphone Input: Refactor JOY_* constants. 2017-03-24 18:04:36 +01:00
javascript Some WebGL 2 and build fixes/clean-up 2017-03-17 15:56:48 +01:00
osx A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
server A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
uwp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
windows A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
x11 Export working (for linux at least) 2017-03-21 19:34:26 -03:00