godot/drivers
Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
..
alsa
alsamidi
coreaudio
coremidi
gl_context
gles3 Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
png libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
pulseaudio PulseAudio: Remove get_latency() caching 2023-08-04 15:35:13 +09:30
unix [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
vulkan Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver. 2023-08-12 09:38:39 -03:00
wasapi
windows [FileAccess] Add methods to get/set "hidden" and "read-only" attributes on macOS/BSD and Windows. 2023-08-08 21:51:32 +03:00
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub