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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
394 lines
15 KiB
C++
394 lines
15 KiB
C++
/**************************************************************************/
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/* navigation_link_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_link_3d.h"
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#include "mesh_instance_3d.h"
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#include "servers/navigation_server_3d.h"
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#ifdef DEBUG_ENABLED
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void NavigationLink3D::_update_debug_mesh() {
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if (!is_inside_tree()) {
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return;
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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// don't update inside Editor as node 3d gizmo takes care of this
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// as collisions and selections for Editor Viewport need to be updated
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return;
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}
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if (!NavigationServer3D::get_singleton()->get_debug_enabled()) {
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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return;
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}
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if (!debug_instance.is_valid()) {
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debug_instance = RenderingServer::get_singleton()->instance_create();
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}
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if (!debug_mesh.is_valid()) {
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debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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}
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RID nav_map = get_world_3d()->get_navigation_map();
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real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map);
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Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map);
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Vector3::Axis up_axis = up_vector.max_axis_index();
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debug_mesh->clear_surfaces();
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Vector<Vector3> lines;
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// Draw line between the points.
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lines.push_back(start_location);
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lines.push_back(end_location);
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// Draw start location search radius
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for (int i = 0; i < 30; i++) {
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// Create a circle
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const float ra = Math::deg_to_rad((float)(i * 12));
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const float rb = Math::deg_to_rad((float)((i + 1) * 12));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
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// Draw axis-aligned circle
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switch (up_axis) {
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case Vector3::AXIS_X:
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lines.append(start_location + Vector3(0, a.x, a.y));
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lines.append(start_location + Vector3(0, b.x, b.y));
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break;
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case Vector3::AXIS_Y:
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lines.append(start_location + Vector3(a.x, 0, a.y));
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lines.append(start_location + Vector3(b.x, 0, b.y));
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break;
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case Vector3::AXIS_Z:
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lines.append(start_location + Vector3(a.x, a.y, 0));
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lines.append(start_location + Vector3(b.x, b.y, 0));
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break;
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}
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}
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// Draw end location search radius
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for (int i = 0; i < 30; i++) {
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// Create a circle
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const float ra = Math::deg_to_rad((float)(i * 12));
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const float rb = Math::deg_to_rad((float)((i + 1) * 12));
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const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius;
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const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius;
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// Draw axis-aligned circle
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switch (up_axis) {
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case Vector3::AXIS_X:
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lines.append(end_location + Vector3(0, a.x, a.y));
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lines.append(end_location + Vector3(0, b.x, b.y));
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break;
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case Vector3::AXIS_Y:
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lines.append(end_location + Vector3(a.x, 0, a.y));
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lines.append(end_location + Vector3(b.x, 0, b.y));
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break;
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case Vector3::AXIS_Z:
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lines.append(end_location + Vector3(a.x, a.y, 0));
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lines.append(end_location + Vector3(b.x, b.y, 0));
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break;
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}
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}
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Array mesh_array;
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mesh_array.resize(Mesh::ARRAY_MAX);
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mesh_array[Mesh::ARRAY_VERTEX] = lines;
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debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
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RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
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RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
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RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
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Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
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Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
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if (enabled) {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
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} else {
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
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}
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}
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#endif // DEBUG_ENABLED
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void NavigationLink3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationLink3D::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationLink3D::is_enabled);
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ClassDB::bind_method(D_METHOD("set_bidirectional", "bidirectional"), &NavigationLink3D::set_bidirectional);
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ClassDB::bind_method(D_METHOD("is_bidirectional"), &NavigationLink3D::is_bidirectional);
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ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationLink3D::set_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationLink3D::get_navigation_layers);
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ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
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ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
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ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
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ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
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ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
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ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
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ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
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ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationLink3D::set_travel_cost);
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ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationLink3D::get_travel_cost);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
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}
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void NavigationLink3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (enabled) {
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NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
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// Update global positions for the link.
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Transform3D gt = get_global_transform();
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NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
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NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
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}
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#ifdef DEBUG_ENABLED
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_update_debug_mesh();
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#endif // DEBUG_ENABLED
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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// Update global positions for the link.
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Transform3D gt = get_global_transform();
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NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
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NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
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#ifdef DEBUG_ENABLED
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if (is_inside_tree() && debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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#endif // DEBUG_ENABLED
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} break;
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case NOTIFICATION_EXIT_TREE: {
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NavigationServer3D::get_singleton()->link_set_map(link, RID());
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#ifdef DEBUG_ENABLED
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if (debug_instance.is_valid()) {
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RS::get_singleton()->instance_set_scenario(debug_instance, RID());
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RS::get_singleton()->instance_set_visible(debug_instance, false);
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}
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#endif // DEBUG_ENABLED
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} break;
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}
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}
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NavigationLink3D::NavigationLink3D() {
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link = NavigationServer3D::get_singleton()->link_create();
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NavigationServer3D::get_singleton()->link_set_owner_id(link, get_instance_id());
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set_notify_transform(true);
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}
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NavigationLink3D::~NavigationLink3D() {
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ERR_FAIL_NULL(NavigationServer3D::get_singleton());
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NavigationServer3D::get_singleton()->free(link);
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link = RID();
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#ifdef DEBUG_ENABLED
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ERR_FAIL_NULL(RenderingServer::get_singleton());
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if (debug_instance.is_valid()) {
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RenderingServer::get_singleton()->free(debug_instance);
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}
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if (debug_mesh.is_valid()) {
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RenderingServer::get_singleton()->free(debug_mesh->get_rid());
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}
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#endif // DEBUG_ENABLED
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}
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void NavigationLink3D::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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return;
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}
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enabled = p_enabled;
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if (!is_inside_tree()) {
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return;
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}
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if (enabled) {
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NavigationServer3D::get_singleton()->link_set_map(link, get_world_3d()->get_navigation_map());
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} else {
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NavigationServer3D::get_singleton()->link_set_map(link, RID());
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}
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#ifdef DEBUG_ENABLED
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if (debug_instance.is_valid() && debug_mesh.is_valid()) {
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if (enabled) {
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Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
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} else {
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Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
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RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
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}
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}
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#endif // DEBUG_ENABLED
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update_gizmos();
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}
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void NavigationLink3D::set_bidirectional(bool p_bidirectional) {
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if (bidirectional == p_bidirectional) {
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return;
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}
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bidirectional = p_bidirectional;
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NavigationServer3D::get_singleton()->link_set_bidirectional(link, bidirectional);
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}
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void NavigationLink3D::set_navigation_layers(uint32_t p_navigation_layers) {
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if (navigation_layers == p_navigation_layers) {
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return;
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}
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navigation_layers = p_navigation_layers;
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NavigationServer3D::get_singleton()->link_set_navigation_layers(link, navigation_layers);
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}
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void NavigationLink3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
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uint32_t _navigation_layers = get_navigation_layers();
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if (p_value) {
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_navigation_layers |= 1 << (p_layer_number - 1);
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} else {
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_navigation_layers &= ~(1 << (p_layer_number - 1));
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}
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set_navigation_layers(_navigation_layers);
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}
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bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
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return get_navigation_layers() & (1 << (p_layer_number - 1));
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}
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void NavigationLink3D::set_start_location(Vector3 p_location) {
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if (start_location.is_equal_approx(p_location)) {
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return;
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}
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start_location = p_location;
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if (!is_inside_tree()) {
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return;
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}
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Transform3D gt = get_global_transform();
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NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
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#ifdef DEBUG_ENABLED
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_update_debug_mesh();
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#endif // DEBUG_ENABLED
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update_gizmos();
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update_configuration_warnings();
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}
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void NavigationLink3D::set_end_location(Vector3 p_location) {
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if (end_location.is_equal_approx(p_location)) {
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return;
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}
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end_location = p_location;
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if (!is_inside_tree()) {
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return;
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}
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Transform3D gt = get_global_transform();
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NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
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#ifdef DEBUG_ENABLED
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_update_debug_mesh();
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#endif // DEBUG_ENABLED
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update_gizmos();
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update_configuration_warnings();
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}
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void NavigationLink3D::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
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return;
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}
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enter_cost = p_enter_cost;
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NavigationServer3D::get_singleton()->link_set_enter_cost(link, enter_cost);
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}
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void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
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ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
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if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
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return;
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}
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travel_cost = p_travel_cost;
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NavigationServer3D::get_singleton()->link_set_travel_cost(link, travel_cost);
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}
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PackedStringArray NavigationLink3D::get_configuration_warnings() const {
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PackedStringArray warnings = Node::get_configuration_warnings();
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if (start_location.is_equal_approx(end_location)) {
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warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
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}
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return warnings;
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}
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