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animated_texture.cpp
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animated_texture.h
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animation_library.cpp
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Unexpose internal data property of AnimationLibrary
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2023-11-02 18:57:39 +01:00 |
animation_library.h
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animation.cpp
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Restored the ability for linear interpolation to work on a mix of integer and float keyframes.
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2023-12-13 00:24:46 +01:00 |
animation.h
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Rework blending method in Variant animation for Int/Array/String
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2023-11-16 21:37:18 +09:00 |
atlas_texture.cpp
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atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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audio_stream_wav.h
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bit_map.cpp
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bit_map.h
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bone_map.cpp
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Fix invalid return from some _get/_set
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2023-10-27 15:49:19 +02:00 |
bone_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_attributes.cpp
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Merge pull request #80326 from MewPurPur/no-exp-with-zero
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2023-12-04 22:57:09 +01:00 |
camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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compressed_texture.cpp
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compressed_texture.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve_texture.cpp
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curve_texture.h
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curve.cpp
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Replace sanity with safety for checks
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2023-10-08 16:22:24 +02:00 |
curve.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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environment.h
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fog_material.cpp
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Fix several Material texture parameter updates
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2023-11-01 03:10:46 +02:00 |
fog_material.h
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font.compat.inc
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font.cpp
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Don't use TTR/RTR for ERR/WARN prints
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2023-11-12 12:00:55 +01:00 |
font.h
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[Bitmap fonts] Add support for scaling.
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2023-10-13 12:57:45 +03:00 |
gradient_texture.cpp
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gradient_texture.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
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image_texture.cpp
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image_texture.h
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immediate_mesh.cpp
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Create tangent array if mesh created without tangents
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2023-11-07 14:24:23 +01:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
importer_mesh.cpp
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Merge pull request #84384 from zeux/meshopt-update
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2023-12-12 10:39:28 +01:00 |
importer_mesh.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
label_settings.cpp
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label_settings.h
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material.cpp
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Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
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2023-11-23 15:18:03 +01:00 |
material.h
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_library.cpp
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mesh_library.h
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mesh_texture.cpp
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mesh_texture.h
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mesh.cpp
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Fix multiple issues with UV compression
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2023-10-30 23:11:34 +01:00 |
mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh_source_geometry_data_2d.cpp
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navigation_mesh_source_geometry_data_2d.h
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navigation_mesh_source_geometry_data_3d.cpp
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navigation_mesh_source_geometry_data_3d.h
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navigation_mesh.cpp
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navigation_mesh.h
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navigation_polygon.cpp
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Removed navigation_mesh instantiation from constructor of NavigationPolygon
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2023-10-18 19:04:08 +02:00 |
navigation_polygon.h
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packed_scene.cpp
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Provide more context when scene fails to load
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2023-11-20 14:57:00 +01:00 |
packed_scene.h
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particle_process_material.cpp
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Fixed radial inwards velocity clamping incorrectly (regression from 83488)
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2023-11-23 10:32:56 +01:00 |
particle_process_material.h
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Merge pull request #84056 from QbieShay/qbe/fix-orbit-z
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2023-10-30 10:18:33 +01:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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placeholder_textures.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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portable_compressed_texture.cpp
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portable_compressed_texture.h
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primitive_meshes.cpp
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Reduce minimum capsule/cylinder mesh rings to 0
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2023-12-05 22:27:23 -06:00 |
primitive_meshes.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Assign temporary path to preloaded resources
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2023-11-10 00:43:30 +01:00 |
resource_format_text.h
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SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shader_include.cpp
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shader_include.h
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d_ccdik.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Change suffix from m to px
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2023-12-11 16:52:03 -08:00 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_stack_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_modification_stack_2d.h
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skeleton_profile.cpp
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skeleton_profile.h
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skin.cpp
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skin.h
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sky_material.cpp
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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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2023-10-25 14:12:22 +02:00 |
sky_material.h
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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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2023-10-25 14:12:22 +02:00 |
sky.cpp
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sky.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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sprite_frames.h
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style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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Cleanup instances of using uint32_t for mesh formats
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2023-10-12 22:01:41 +02:00 |
surface_tool.h
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Update thirdparty/meshoptimizer to v0.20
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2023-11-02 14:10:39 -07:00 |
syntax_highlighter.cpp
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syntax_highlighter.h
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text_file.cpp
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text_file.h
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text_line.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_line.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
texture_rd.cpp
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texture_rd.h
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texture.cpp
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texture.h
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theme.cpp
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Added variations to get_type_list()
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2023-10-30 10:27:38 -05:00 |
theme.h
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tile_set.cpp
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Fix generating terrain icon with certain image formats.
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2023-11-06 22:19:54 +00:00 |
tile_set.h
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Allow normal maps on TileMaps that use texture padding
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2023-10-18 14:55:44 +02:00 |
video_stream.cpp
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VideoPlayer: Fix reloading translation remapped stream
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2023-11-12 15:22:16 +01:00 |
video_stream.h
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Clean up some Editor, OpenXR, VideoStream code
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2023-10-20 17:54:39 +02:00 |
visual_shader_nodes.cpp
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Fixes Texture2dParameter node filter option
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2023-11-12 01:59:53 +05:30 |
visual_shader_nodes.h
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visual_shader_particle_nodes.cpp
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visual_shader_particle_nodes.h
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visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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visual_shader.cpp
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Visual shader refacter use of connection
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2023-12-12 07:36:28 +11:00 |
visual_shader.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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