godot/platform/android
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
..
api
export Implement shader caching 2021-05-31 10:13:09 +02:00
java Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
plugin
vulkan
android_keys_utils.cpp
android_keys_utils.h Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Android: Remove -fno-integrated-as, it can break arm64v8 build 2021-05-19 18:55:43 +02:00
dir_access_jandroid.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
dir_access_jandroid.h Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:33:34 +03:00
display_server_android.cpp Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
display_server_android.h Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
file_access_android.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
file_access_android.h Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
java_class_wrapper.cpp
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Fixed screen orientation on Android 2021-05-24 16:58:35 -07:00
java_godot_lib_jni.h
java_godot_view_wrapper.cpp Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_view_wrapper.h Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_wrapper.cpp
java_godot_wrapper.h
jni_utils.cpp
jni_utils.h
logo.png
net_socket_android.cpp
net_socket_android.h
os_android.cpp
os_android.h
platform_config.h
run_icon.png
SCsub
string_android.h
thread_jandroid.cpp
thread_jandroid.h