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b6e1e47e3a
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
23 lines
737 B
Python
23 lines
737 B
Python
#!/usr/bin/env python
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Import('env')
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if 'GLES3_GLSL' in env['BUILDERS']:
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env.GLES3_GLSL('copy.glsl');
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env.GLES3_GLSL('resolve.glsl');
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env.GLES3_GLSL('canvas.glsl');
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env.GLES3_GLSL('canvas_shadow.glsl');
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env.GLES3_GLSL('scene.glsl');
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env.GLES3_GLSL('cubemap_filter.glsl');
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env.GLES3_GLSL('cube_to_dp.glsl');
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env.GLES3_GLSL('blend_shape.glsl');
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env.GLES3_GLSL('screen_space_reflection.glsl');
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env.GLES3_GLSL('effect_blur.glsl');
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env.GLES3_GLSL('subsurf_scattering.glsl');
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env.GLES3_GLSL('ssao.glsl');
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env.GLES3_GLSL('ssao_minify.glsl');
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env.GLES3_GLSL('ssao_blur.glsl');
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env.GLES3_GLSL('exposure.glsl');
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env.GLES3_GLSL('tonemap.glsl');
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env.GLES3_GLSL('particles.glsl');
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