godot/scene
Hein-Pieter van Braam c58b1608ea Don't accidentally convert string content to char
Due to the right hand side of the :? trickery the rhs was cast to a
char losing precision. Previously this didn't matter, but with
CharProxy it does. (Previously we could just happily cast it back to
a wchar_t and get the original 16 - 32 bits. Now we'll only ever
get the first 8).
2018-12-17 22:31:02 +01:00
..
2d Add z-index to ATLAS_TILE 2018-12-17 10:03:50 -02:00
3d Merge pull request #24161 from aroncds/master 2018-12-14 13:34:46 +01:00
animation Fix sub-transitions not using end_node correctly 2018-12-16 23:40:41 -02:00
audio
gui Don't accidentally convert string content to char 2018-12-17 22:31:02 +01:00
main Fix touch release event on _gui_input 2018-12-14 18:28:11 +00:00
resources Merge pull request #24422 from guilhermefelipecgs/fix_z_index_atlas 2018-12-17 13:57:23 +01:00
register_scene_types.cpp Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub