godot/modules/gltf
2024-10-07 10:19:43 -07:00
..
doc_classes GLTF: Add import_pre_generate and export_post_convert extension steps 2024-09-17 04:00:07 -07:00
editor ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
extensions SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
structures GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
tests Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
config.py
gltf_defines.h
gltf_document.cpp Assign the correct bone rest transform to nodes with matrix in GLTF 2024-10-07 10:19:43 -07:00
gltf_document.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.cpp GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_state.h GLTF: Add append_gltf_node to GLTFState 2024-09-02 19:05:03 -07:00
gltf_template_convert.h
README.md Fix glTF capitalization in class reference 2024-08-15 10:41:47 -07:00
register_types.cpp
register_types.h
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skin_tool.cpp Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skin_tool.h

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.