godot/drivers/d3d12
Clay John 683d11a69f
Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
2024-10-27 19:24:35 -07:00
..
d3d12_godot_nir_bridge.h
d3d12ma.cpp
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp D3D12: Avoid crash on exit 2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
rendering_device_driver_d3d12.cpp Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode 2024-10-27 19:24:35 -07:00
rendering_device_driver_d3d12.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00