godot/servers/rendering
2022-08-20 17:06:03 +02:00
..
dummy Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
environment
renderer_rd Merge pull request #64110 from Geometror/fix-light-shadow-off 2022-08-20 17:06:03 +02:00
storage Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_canvas_cull.cpp Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width 2022-08-02 21:00:01 +02:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Restructure environment in render implementation 2022-07-29 12:24:32 +10:00
renderer_scene_render.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
renderer_scene.cpp
renderer_scene.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_viewport.cpp Use negative mipmap LOD bias for sub-native bilinear 3D scale 2022-08-10 17:16:02 +02:00
renderer_viewport.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
rendering_device.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
rendering_server_default.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
rendering_server_default.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
shader_compiler.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_language.cpp Merge pull request #64167 from clayjohn/screen-texture-hint 2022-08-19 21:51:39 +02:00
shader_language.h Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 2022-08-09 12:29:49 -04:00
shader_preprocessor.cpp Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_preprocessor.h Add defined keyword support to shader preprocessor 2022-08-20 11:26:59 +03:00
shader_types.cpp Add spatial built-ins (camera-pos, object-pos, camera-eye etc.) 2022-08-02 17:30:41 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h