mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
b16c309f82
Happy new year to the wonderful Godot community!
111 lines
4.0 KiB
C++
111 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* skeleton_ik_editor_plugin.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "skeleton_ik_editor_plugin.h"
|
|
|
|
#include "scene/animation/skeleton_ik.h"
|
|
|
|
void SkeletonIKEditorPlugin::_play() {
|
|
|
|
if (!skeleton_ik)
|
|
return;
|
|
|
|
if (!skeleton_ik->get_parent_skeleton())
|
|
return;
|
|
|
|
if (play_btn->is_pressed()) {
|
|
|
|
initial_bone_poses.resize(skeleton_ik->get_parent_skeleton()->get_bone_count());
|
|
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
|
|
initial_bone_poses.write[i] = skeleton_ik->get_parent_skeleton()->get_bone_pose(i);
|
|
}
|
|
|
|
skeleton_ik->start();
|
|
} else {
|
|
skeleton_ik->stop();
|
|
|
|
if (initial_bone_poses.size() != skeleton_ik->get_parent_skeleton()->get_bone_count())
|
|
return;
|
|
|
|
for (int i = 0; i < skeleton_ik->get_parent_skeleton()->get_bone_count(); ++i) {
|
|
skeleton_ik->get_parent_skeleton()->set_bone_pose(i, initial_bone_poses[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SkeletonIKEditorPlugin::edit(Object *p_object) {
|
|
|
|
if (p_object != skeleton_ik) {
|
|
if (skeleton_ik) {
|
|
play_btn->set_pressed(false);
|
|
_play();
|
|
}
|
|
}
|
|
|
|
SkeletonIK *s = Object::cast_to<SkeletonIK>(p_object);
|
|
if (!s)
|
|
return;
|
|
|
|
skeleton_ik = s;
|
|
}
|
|
|
|
bool SkeletonIKEditorPlugin::handles(Object *p_object) const {
|
|
|
|
return p_object->is_class("SkeletonIK");
|
|
}
|
|
|
|
void SkeletonIKEditorPlugin::make_visible(bool p_visible) {
|
|
|
|
if (p_visible)
|
|
play_btn->show();
|
|
else
|
|
play_btn->hide();
|
|
}
|
|
|
|
void SkeletonIKEditorPlugin::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_play", &SkeletonIKEditorPlugin::_play);
|
|
}
|
|
|
|
SkeletonIKEditorPlugin::SkeletonIKEditorPlugin(EditorNode *p_node) {
|
|
|
|
editor = p_node;
|
|
play_btn = memnew(Button);
|
|
play_btn->set_icon(editor->get_gui_base()->get_icon("Play", "EditorIcons"));
|
|
play_btn->set_text(TTR("Play IK"));
|
|
play_btn->set_toggle_mode(true);
|
|
play_btn->hide();
|
|
play_btn->connect("pressed", this, "_play");
|
|
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, play_btn);
|
|
skeleton_ik = NULL;
|
|
}
|
|
|
|
SkeletonIKEditorPlugin::~SkeletonIKEditorPlugin() {}
|