..
animated_sprite_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
animated_sprite_2d.h
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
area_2d.cpp
area_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
audio_stream_player_2d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
camera_2d.h
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
canvas_group.cpp
Implement CanvasGroup and CanvasItem clipping
2020-10-28 18:53:32 -03:00
canvas_group.h
Implement CanvasGroup and CanvasItem clipping
2020-10-28 18:53:32 -03:00
canvas_modulate.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
canvas_modulate.h
collision_object_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
collision_object_2d.h
collision_polygon_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
collision_polygon_2d.h
collision_shape_2d.cpp
Collision Shape 2D 'Disabled' Visualization Correction
2020-12-31 23:22:24 -08:00
collision_shape_2d.h
cpu_particles_2d.cpp
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
cpu_particles_2d.h
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
gpu_particles_2d.cpp
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
2020-12-04 19:34:29 -05:00
gpu_particles_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
joints_2d.cpp
Add signal to inform joint that body has exited tree
2020-12-31 16:19:57 +00:00
joints_2d.h
Add signal to inform joint that body has exited tree
2020-12-31 16:19:57 +00:00
light_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
light_2d.h
doc: Sync classref with current source + fixup some bindings
2020-11-04 15:38:26 +01:00
light_occluder_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
light_occluder_2d.h
Implement signed distance fields for 2D shaders
2020-11-26 10:49:50 -03:00
line_2d.cpp
Fixup ColorRamp
to Gradient
renames
2020-10-25 18:32:44 +02:00
line_2d.h
line_builder.cpp
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
line_builder.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
mesh_instance_2d.cpp
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
navigation_agent_2d.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
navigation_obstacle_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
navigation_obstacle_2d.h
navigation_region_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
navigation_region_2d.h
node_2d.cpp
Move initialization of some classes to headers
2020-12-11 18:20:03 +01:00
node_2d.h
Move initialization of some classes to headers
2020-12-11 18:20:03 +01:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
parallax_layer.h
path_2d.cpp
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
2020-12-28 16:00:12 +01:00
path_2d.h
Move initialization of some classes to headers
2020-12-11 18:20:03 +01:00
physics_body_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
physics_body_2d.h
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
polygon_2d.cpp
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
polygon_2d.h
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
position_2d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
position_2d.h
ray_cast_2d.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
ray_cast_2d.h
remote_transform_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
remote_transform_2d.h
SCsub
skeleton_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
skeleton_2d.h
sprite_2d.cpp
Refactor pixel snapping.
2020-10-30 08:57:32 -03:00
sprite_2d.h
Refactored 2D shader and lighting system
2020-10-24 15:57:25 -03:00
tile_map.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
tile_map.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
touch_screen_button.cpp
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
touch_screen_button.h
visibility_notifier_2d.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h