godot/scene/2d
Hein-Pieter van Braam 0a14e78a60 Change order of Null check for ParallaxLayer
The change in #10524 subtly changes the behavior of set_motion_scale()
and set_motion_offset() if the ParallaxLayer does not have a parent
node. Previously it would still set the corresponding property, but
after this change the property change would be discarded.

I'm not entirely sure if this actually matters as there doesn't appear
to be any code that picks up this change if the ParallaxLayer gets
re-parented later, but it's better to not change behavior regardless.
2017-08-22 15:13:31 +02:00
..
animated_sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
animated_sprite.h
area_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_2d.h
audio_stream_player_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
audio_stream_player_2d.h
back_buffer_copy.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
back_buffer_copy.h
camera_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
camera_2d.h
canvas_item.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
canvas_item.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_shape_2d.h
joints_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
joints_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
light_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
light_2d.h
light_occluder_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
light_occluder_2d.h
line_2d.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
line_2d.h
line_builder.cpp
line_builder.h
navigation2d.cpp Fix double point in Navigation2D 2017-08-16 13:46:10 +02:00
navigation2d.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
navigation_polygon.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
navigation_polygon.h
node_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
node_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_background.cpp
parallax_background.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_layer.cpp Change order of Null check for ParallaxLayer 2017-08-22 15:13:31 +02:00
parallax_layer.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
particles_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
particles_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
path_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_texture.cpp
path_texture.h
physics_body_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
physics_body_2d.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
polygon_2d.cpp Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
polygon_2d.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
position_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
position_2d.h
ray_cast_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform_2d.h
screen_button.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
screen_button.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
SCsub
sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
sprite.h
tile_map.cpp ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
tile_map.h Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp Merge pull request #10351 from neikeq/enums-are-for-the-weak 2017-08-21 19:56:08 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h