godot/modules/visual_script
Rémi Verschelde 09a6a2d8f8 Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.

To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
2020-02-28 14:24:09 +01:00
..
doc_classes doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script_builtin_funcs.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_builtin_funcs.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
visual_script_editor.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_script_expression.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_expression.h
visual_script_flow_control.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_script_func_nodes.h
visual_script_nodes.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
visual_script_nodes.h
visual_script_property_selector.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
visual_script_property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
visual_script_yield_nodes.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
visual_script_yield_nodes.h
visual_script.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
visual_script.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00