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Margin needs to have a high enough value for test body motion to work properly (separate using the margin, move without then gather rest info with the margin again). Fixes issues with test motion returning no collision in some cases with margin equal to 0. |
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.. | ||
godot_area_2d.cpp | ||
godot_area_2d.h | ||
godot_area_pair_2d.cpp | ||
godot_area_pair_2d.h | ||
godot_body_2d.cpp | ||
godot_body_2d.h | ||
godot_body_direct_state_2d.cpp | ||
godot_body_direct_state_2d.h | ||
godot_body_pair_2d.cpp | ||
godot_body_pair_2d.h | ||
godot_broad_phase_2d_bvh.cpp | ||
godot_broad_phase_2d_bvh.h | ||
godot_broad_phase_2d.cpp | ||
godot_broad_phase_2d.h | ||
godot_collision_object_2d.cpp | ||
godot_collision_object_2d.h | ||
godot_collision_solver_2d_sat.cpp | ||
godot_collision_solver_2d_sat.h | ||
godot_collision_solver_2d.cpp | ||
godot_collision_solver_2d.h | ||
godot_constraint_2d.h | ||
godot_joints_2d.cpp | ||
godot_joints_2d.h | ||
godot_physics_server_2d.cpp | ||
godot_physics_server_2d.h | ||
godot_shape_2d.cpp | ||
godot_shape_2d.h | ||
godot_space_2d.cpp | ||
godot_space_2d.h | ||
godot_step_2d.cpp | ||
godot_step_2d.h | ||
SCsub |