godot/modules/mono/editor/GodotTools
Ignacio Roldán Etcheverry 0c30c678f0 C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments:

- Generic types
- Array of Godot Object (Godot.Object[]) or derived types

The new implementation uses delegate pointers to call the Variant
conversion methods. We do type checking only once in the static
constructor to get the conversion delegates.
Now, we no longer need to do type checking every time, and we no
longer have to box value types.
This is the best implementation I could come up with, as C# generics
don't support anything similar to C++ template specializations.
2022-08-22 03:36:52 +02:00
..
GodotTools C#: Re-introduce generic Godot Array and Dictionary 2022-08-22 03:36:52 +02:00
GodotTools.BuildLogger C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.Core C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
GodotTools.IdeMessaging Mono: Update Newtonsoft.Json to 13.0.1 2022-06-23 16:24:16 +02:00
GodotTools.IdeMessaging.CLI C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.OpenVisualStudio C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.ProjectEditor C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
GodotTools.Shared C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00