godot/modules
Ignacio Roldán Etcheverry 0c30c678f0 C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments:

- Generic types
- Array of Godot Object (Godot.Object[]) or derived types

The new implementation uses delegate pointers to call the Variant
conversion methods. We do type checking only once in the static
constructor to get the conversion delegates.
Now, we no longer need to do type checking every time, and we no
longer have to box value types.
This is the best implementation I could come up with, as C# generics
don't support anything similar to C++ template specializations.
2022-08-22 03:36:52 +02:00
..
basis_universal
bmp
camera
csg
cvtt
dds
denoise
enet
etcpak
freetype
gdscript Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor 2022-08-20 00:57:01 +02:00
glslang
gltf
gridmap
hdr
jpg
jsonrpc
lightmapper_rd
mbedtls
meshoptimizer
minimp3
mobile_vr
mono C#: Re-introduce generic Godot Array and Dictionary 2022-08-22 03:36:52 +02:00
msdfgen
multiplayer
navigation
noise
ogg
openxr
raycast
regex
squish
svg
text_server_adv
text_server_fb
tga
theora
tinyexr
upnp
vhacd
visual_script
vorbis
webp
webrtc
websocket
webxr
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub