godot/modules/mono
Ignacio Etcheverry 0c2e882210 Adds 'exposed' field to ClassInfo
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
..
doc_classes Added mono module 2017-10-03 00:01:26 +02:00
editor Fix sizeof wrong type 2017-10-07 04:22:26 +02:00
glue Added mono module 2017-10-03 00:01:26 +02:00
mono_gd Fix dot separated assembly names confused with file extensions 2017-10-07 22:00:35 +02:00
utils Added mono module 2017-10-03 00:01:26 +02:00
config.py Added mono module 2017-10-03 00:01:26 +02:00
csharp_script.cpp Mono: Make sure editor thread is attached on script reload 2017-10-07 00:43:02 +02:00
csharp_script.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.h Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.cpp Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Added mono module 2017-10-03 00:01:26 +02:00
register_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
SCsub Added mono module 2017-10-03 00:01:26 +02:00
signal_awaiter_utils.cpp Added mono module 2017-10-03 00:01:26 +02:00
signal_awaiter_utils.h Added mono module 2017-10-03 00:01:26 +02:00