godot/scene/resources/placeholder_textures.h
2023-07-14 20:04:21 +02:00

131 lines
4.8 KiB
C++

/**************************************************************************/
/* placeholder_textures.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PLACEHOLDER_TEXTURES_H
#define PLACEHOLDER_TEXTURES_H
#include "scene/resources/texture.h"
class PlaceholderTexture2D : public Texture2D {
GDCLASS(PlaceholderTexture2D, Texture2D)
RID rid;
Size2 size = Size2(1, 1);
protected:
static void _bind_methods();
public:
void set_size(Size2 p_size);
virtual int get_width() const override;
virtual int get_height() const override;
virtual RID get_rid() const override;
virtual bool has_alpha() const override;
virtual Ref<Image> get_image() const override;
PlaceholderTexture2D();
~PlaceholderTexture2D();
};
class PlaceholderTexture3D : public Texture3D {
GDCLASS(PlaceholderTexture3D, Texture3D)
RID rid;
Vector3i size = Vector3i(1, 1, 1);
protected:
static void _bind_methods();
public:
void set_size(const Vector3i &p_size);
Vector3i get_size() const;
virtual Image::Format get_format() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_depth() const override;
virtual bool has_mipmaps() const override;
virtual Vector<Ref<Image>> get_data() const override;
PlaceholderTexture3D();
~PlaceholderTexture3D();
};
class PlaceholderTextureLayered : public TextureLayered {
GDCLASS(PlaceholderTextureLayered, TextureLayered)
RID rid;
Size2i size = Size2i(1, 1);
int layers = 1;
LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
protected:
static void _bind_methods();
public:
void set_size(const Size2i &p_size);
Size2i get_size() const;
void set_layers(int p_layers);
virtual Image::Format get_format() const override;
virtual LayeredType get_layered_type() const override;
virtual int get_width() const override;
virtual int get_height() const override;
virtual int get_layers() const override;
virtual bool has_mipmaps() const override;
virtual Ref<Image> get_layer_data(int p_layer) const override;
PlaceholderTextureLayered(LayeredType p_type);
~PlaceholderTextureLayered();
};
class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
public:
PlaceholderTexture2DArray() :
PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class PlaceholderCubemap : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
public:
PlaceholderCubemap() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class PlaceholderCubemapArray : public PlaceholderTextureLayered {
GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
public:
PlaceholderCubemapArray() :
PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
#endif // PLACEHOLDER_TEXTURES_H