godot/core/math
Rémi Verschelde 7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
..
a_star.cpp
a_star.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
aabb.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
aabb.h
audio_frame.h
basis.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
basis.h Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
camera_matrix.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color_names.inc
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
convex_hull.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_hull.h Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
delaunay_2d.h
delaunay_3d.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
disjoint_set.h
dynamic_bvh.cpp Fixed possible crash in DynamicBVH::optimize_incremental 2021-05-27 18:38:06 +03:00
dynamic_bvh.h
expression.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h
math_funcs.cpp
math_funcs.h Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef 2021-05-21 00:35:48 +02:00
octree.h
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h
quaternion.cpp Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quaternion.h Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quick_hull.cpp Style: Cleanup uses of double spaces between words 2021-06-07 11:03:08 +02:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp
random_pcg.h
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
SCsub
transform_2d.cpp Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
transform_2d.h Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
transform_3d.cpp Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
transform_3d.h Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
triangle_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
triangle_mesh.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
triangulate.cpp
triangulate.h
vector2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector2.h Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
vector3i.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
vector3i.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00