godot/scene
Ninni Pipping 0c16082e1e Use get_node_or_null when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
..
2d Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
3d Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
animation Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
audio
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
main Use get_node_or_null when null checks are present 2023-06-10 13:22:56 +02:00
resources Merge pull request #77945 from AThousandShips/null_check 2023-06-10 12:11:48 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Don't disable Material and PlaceholderMaterial when disable_3d=yes 2023-05-30 11:44:21 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub