godot/servers/rendering/rendering_server_viewport.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

806 lines
30 KiB
C++

/*************************************************************************/
/* rendering_server_viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rendering_server_viewport.h"
#include "core/project_settings.h"
#include "rendering_server_canvas.h"
#include "rendering_server_globals.h"
#include "rendering_server_scene.h"
static Transform2D _canvas_get_transform(RenderingServerViewport::Viewport *p_viewport, RenderingServerCanvas::Canvas *p_canvas, RenderingServerViewport::Viewport::CanvasData *p_canvas_data, const Vector2 &p_vp_size) {
Transform2D xf = p_viewport->global_transform;
float scale = 1.0;
if (p_viewport->canvas_map.has(p_canvas->parent)) {
xf = xf * p_viewport->canvas_map[p_canvas->parent].transform;
scale = p_canvas->parent_scale;
}
xf = xf * p_canvas_data->transform;
if (scale != 1.0 && !RSG::canvas->disable_scale) {
Vector2 pivot = p_vp_size * 0.5;
Transform2D xfpivot;
xfpivot.set_origin(pivot);
Transform2D xfscale;
xfscale.scale(Vector2(scale, scale));
xf = xfpivot.affine_inverse() * xf;
xf = xfscale * xf;
xf = xfpivot * xf;
}
return xf;
}
void RenderingServerViewport::_draw_3d(Viewport *p_viewport, XRInterface::Eyes p_eye) {
RENDER_TIMESTAMP(">Begin Rendering 3D Scene");
Ref<XRInterface> xr_interface;
if (XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
}
if (p_viewport->use_xr && xr_interface.is_valid()) {
RSG::scene->render_camera(p_viewport->render_buffers, xr_interface, p_eye, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
} else {
RSG::scene->render_camera(p_viewport->render_buffers, p_viewport->camera, p_viewport->scenario, p_viewport->size, p_viewport->shadow_atlas);
}
RENDER_TIMESTAMP("<End Rendering 3D Scene");
}
void RenderingServerViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_eye) {
if (p_viewport->measure_render_time) {
String rt_id = "vp_begin_" + itos(p_viewport->self.get_id());
RSG::storage->capture_timestamp(rt_id);
timestamp_vp_map[rt_id] = p_viewport->self;
}
/* Camera should always be BEFORE any other 3D */
bool scenario_draw_canvas_bg = false; //draw canvas, or some layer of it, as BG for 3D instead of in front
int scenario_canvas_max_layer = 0;
Color bgcolor = RSG::storage->get_default_clear_color();
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && RSG::scene->scenario_owner.owns(p_viewport->scenario)) {
RenderingServerScene::Scenario *scenario = RSG::scene->scenario_owner.getornull(p_viewport->scenario);
ERR_FAIL_COND(!scenario);
if (RSG::scene_render->is_environment(scenario->environment)) {
scenario_draw_canvas_bg = RSG::scene_render->environment_get_background(scenario->environment) == RS::ENV_BG_CANVAS;
scenario_canvas_max_layer = RSG::scene_render->environment_get_canvas_max_layer(scenario->environment);
}
}
bool can_draw_3d = RSG::scene->camera_owner.owns(p_viewport->camera);
if (p_viewport->clear_mode != RS::VIEWPORT_CLEAR_NEVER) {
if (p_viewport->transparent_bg) {
bgcolor = Color(0, 0, 0, 0);
}
if (p_viewport->clear_mode == RS::VIEWPORT_CLEAR_ONLY_NEXT_FRAME) {
p_viewport->clear_mode = RS::VIEWPORT_CLEAR_NEVER;
}
}
if ((scenario_draw_canvas_bg || can_draw_3d) && !p_viewport->render_buffers.is_valid()) {
//wants to draw 3D but there is no render buffer, create
p_viewport->render_buffers = RSG::scene_render->render_buffers_create();
RSG::scene_render->render_buffers_configure(p_viewport->render_buffers, p_viewport->render_target, p_viewport->size.width, p_viewport->size.height, p_viewport->msaa, p_viewport->screen_space_aa);
}
RSG::storage->render_target_request_clear(p_viewport->render_target, bgcolor);
if (!scenario_draw_canvas_bg && can_draw_3d) {
_draw_3d(p_viewport, p_eye);
}
if (!p_viewport->hide_canvas) {
int i = 0;
Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
RasterizerCanvas::Light *lights = nullptr;
RasterizerCanvas::Light *lights_with_shadow = nullptr;
RasterizerCanvas::Light *lights_with_mask = nullptr;
Rect2 shadow_rect;
int light_count = 0;
RENDER_TIMESTAMP("Cull Canvas Lights");
for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
//find lights in canvas
for (Set<RasterizerCanvas::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RasterizerCanvas::Light *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
Size2 tsize = RSG::storage->texture_size_with_proxy(cl->texture);
tsize *= cl->scale;
Vector2 offset = tsize / 2.0;
cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
cl->xform_cache = xf * cl->xform;
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
lights = cl;
// cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.elements[2] = cl->rect_cache.position;
cl->light_shader_xform = cl->xform * scale;
//cl->light_shader_pos = cl->xform_cache[2];
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
}
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
if (cl->mode == RS::CANVAS_LIGHT_MODE_MASK) {
cl->mask_next_ptr = lights_with_mask;
lights_with_mask = cl;
}
light_count++;
}
//guess this is not needed, but keeping because it may be
//RSG::canvas_render->light_internal_update(cl->light_internal, cl);
}
}
canvas_map[Viewport::CanvasKey(E->key(), E->get().layer, E->get().sublayer)] = &E->get();
}
if (lights_with_shadow) {
//update shadows if any
RasterizerCanvas::LightOccluderInstance *occluders = nullptr;
RENDER_TIMESTAMP(">Render 2D Shadows");
RENDER_TIMESTAMP("Cull Occluders");
//make list of occluders
for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get().canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E->get(), clip_rect.size);
for (Set<RasterizerCanvas::LightOccluderInstance *>::Element *F = canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled)
continue;
F->get()->xform_cache = xf * F->get()->xform;
if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
F->get()->next = occluders;
occluders = F->get();
}
}
}
//update the light shadowmaps with them
RasterizerCanvas::Light *light = lights_with_shadow;
while (light) {
RENDER_TIMESTAMP("Render Shadow");
RSG::canvas_render->light_update_shadow(light->light_internal, light->xform_cache.affine_inverse(), light->item_shadow_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders);
light = light->shadows_next_ptr;
}
//RSG::canvas_render->reset_canvas();
RENDER_TIMESTAMP("<End rendering 2D Shadows");
}
if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().get_layer() > scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
_draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
}
for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
RenderingServerCanvas::Canvas *canvas = static_cast<RenderingServerCanvas::Canvas *>(E->get()->canvas);
Transform2D xform = _canvas_get_transform(p_viewport, canvas, E->get(), clip_rect.size);
RasterizerCanvas::Light *canvas_lights = nullptr;
RasterizerCanvas::Light *ptr = lights;
while (ptr) {
if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
ptr->next_ptr = canvas_lights;
canvas_lights = ptr;
}
ptr = ptr->filter_next_ptr;
}
RSG::canvas->render_canvas(p_viewport->render_target, canvas, xform, canvas_lights, lights_with_mask, clip_rect);
i++;
if (scenario_draw_canvas_bg && E->key().get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
_draw_3d(p_viewport, p_eye);
}
scenario_draw_canvas_bg = false;
}
}
if (scenario_draw_canvas_bg) {
if (!can_draw_3d) {
RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
} else {
_draw_3d(p_viewport, p_eye);
}
}
//RSG::canvas_render->canvas_debug_viewport_shadows(lights_with_shadow);
}
if (RSG::storage->render_target_is_clear_requested(p_viewport->render_target)) {
//was never cleared in the end, force clear it
RSG::storage->render_target_do_clear_request(p_viewport->render_target);
}
if (p_viewport->measure_render_time) {
String rt_id = "vp_end_" + itos(p_viewport->self.get_id());
RSG::storage->capture_timestamp(rt_id);
timestamp_vp_map[rt_id] = p_viewport->self;
}
}
void RenderingServerViewport::draw_viewports() {
timestamp_vp_map.clear();
// get our xr interface in case we need it
Ref<XRInterface> xr_interface;
if (XRServer::get_singleton() != nullptr) {
xr_interface = XRServer::get_singleton()->get_primary_interface();
// process all our active interfaces
XRServer::get_singleton()->_process();
}
if (Engine::get_singleton()->is_editor_hint()) {
set_default_clear_color(GLOBAL_GET("rendering/environment/default_clear_color"));
}
//sort viewports
active_viewports.sort_custom<ViewportSort>();
Map<DisplayServer::WindowID, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
//determine what is visible
draw_viewports_pass++;
for (int i = active_viewports.size() - 1; i >= 0; i--) { //to compute parent dependency, must go in reverse draw order
Viewport *vp = active_viewports[i];
if (vp->update_mode == RS::VIEWPORT_UPDATE_DISABLED)
continue;
if (!vp->render_target.is_valid()) {
continue;
}
//ERR_CONTINUE(!vp->render_target.is_valid());
bool visible = vp->viewport_to_screen_rect != Rect2();
if (vp->update_mode == RS::VIEWPORT_UPDATE_ALWAYS || vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
visible = true;
}
if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_VISIBLE && RSG::storage->render_target_was_used(vp->render_target)) {
visible = true;
}
if (vp->update_mode == RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE) {
Viewport *parent = viewport_owner.getornull(vp->parent);
if (parent && parent->last_pass == draw_viewports_pass) {
visible = true;
}
}
visible = visible && vp->size.x > 1 && vp->size.y > 1;
if (visible) {
vp->last_pass = draw_viewports_pass;
}
}
for (int i = 0; i < active_viewports.size(); i++) {
Viewport *vp = active_viewports[i];
if (vp->last_pass != draw_viewports_pass) {
continue; //should not draw
}
RENDER_TIMESTAMP(">Rendering Viewport " + itos(i));
RSG::storage->render_target_set_as_unused(vp->render_target);
#if 0
// TODO fix up this code after we change our commit_for_eye to accept our new render targets
if (vp->use_xr && xr_interface.is_valid()) {
// override our size, make sure it matches our required size
vp->size = xr_interface->get_render_targetsize();
RSG::storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y);
// render mono or left eye first
XRInterface::Eyes leftOrMono = xr_interface->is_stereo() ? XRInterface::EYE_LEFT : XRInterface::EYE_MONO;
// check for an external texture destination for our left eye/mono
// TODO investigate how we're going to make external textures work
RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
// set our render target as current
RSG::rasterizer->set_current_render_target(vp->render_target);
// and draw left eye/mono
_draw_viewport(vp, leftOrMono);
xr_interface->commit_for_eye(leftOrMono, vp->render_target, vp->viewport_to_screen_rect);
// render right eye
if (leftOrMono == XRInterface::EYE_LEFT) {
// check for an external texture destination for our right eye
RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(XRInterface::EYE_RIGHT));
// commit for eye may have changed the render target
RSG::rasterizer->set_current_render_target(vp->render_target);
_draw_viewport(vp, XRInterface::EYE_RIGHT);
xr_interface->commit_for_eye(XRInterface::EYE_RIGHT, vp->render_target, vp->viewport_to_screen_rect);
}
// and for our frame timing, mark when we've finished committing our eyes
XRServer::get_singleton()->_mark_commit();
} else {
#endif
{
RSG::storage->render_target_set_external_texture(vp->render_target, 0);
RSG::scene_render->set_debug_draw_mode(vp->debug_draw);
RSG::storage->render_info_begin_capture();
// render standard mono camera
_draw_viewport(vp);
RSG::storage->render_info_end_capture();
vp->render_info[RS::VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_OBJECTS_IN_FRAME);
vp->render_info[RS::VIEWPORT_RENDER_INFO_VERTICES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_VERTICES_IN_FRAME);
vp->render_info[RS::VIEWPORT_RENDER_INFO_MATERIAL_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_MATERIAL_CHANGES_IN_FRAME);
vp->render_info[RS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SHADER_CHANGES_IN_FRAME);
vp->render_info[RS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_SURFACE_CHANGES_IN_FRAME);
vp->render_info[RS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = RSG::storage->get_captured_render_info(RS::INFO_DRAW_CALLS_IN_FRAME);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && (!vp->viewport_render_direct_to_screen || !RSG::rasterizer->is_low_end())) {
//copy to screen if set as such
Rasterizer::BlitToScreen blit;
blit.render_target = vp->render_target;
if (vp->viewport_to_screen_rect != Rect2()) {
blit.rect = vp->viewport_to_screen_rect;
} else {
blit.rect.position = Vector2();
blit.rect.size = vp->size;
}
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
blit_to_screen_list[vp->viewport_to_screen] = Vector<Rasterizer::BlitToScreen>();
}
blit_to_screen_list[vp->viewport_to_screen].push_back(blit);
}
}
if (vp->update_mode == RS::VIEWPORT_UPDATE_ONCE) {
vp->update_mode = RS::VIEWPORT_UPDATE_DISABLED;
}
RENDER_TIMESTAMP("<Rendering Viewport " + itos(i));
}
RSG::scene_render->set_debug_draw_mode(RS::VIEWPORT_DEBUG_DRAW_DISABLED);
RENDER_TIMESTAMP("<Render Viewports");
//this needs to be called to make screen swapping more efficient
RSG::rasterizer->prepare_for_blitting_render_targets();
for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
RSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}
RID RenderingServerViewport::viewport_create() {
Viewport *viewport = memnew(Viewport);
RID rid = viewport_owner.make_rid(viewport);
viewport->self = rid;
viewport->hide_scenario = false;
viewport->hide_canvas = false;
viewport->render_target = RSG::storage->render_target_create();
viewport->shadow_atlas = RSG::scene_render->shadow_atlas_create();
viewport->viewport_render_direct_to_screen = false;
return rid;
}
void RenderingServerViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->use_xr = p_use_xr;
}
void RenderingServerViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) {
ERR_FAIL_COND(p_width < 0 && p_height < 0);
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->size = Size2(p_width, p_height);
RSG::storage->render_target_set_size(viewport->render_target, p_width, p_height);
if (viewport->render_buffers.is_valid()) {
if (p_width == 0 || p_height == 0) {
RSG::scene_render->free(viewport->render_buffers);
viewport->render_buffers = RID();
} else {
RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, viewport->screen_space_aa);
}
}
}
void RenderingServerViewport::viewport_set_active(RID p_viewport, bool p_active) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_active) {
ERR_FAIL_COND(active_viewports.find(viewport) != -1); //already active
active_viewports.push_back(viewport);
} else {
active_viewports.erase(viewport);
}
}
void RenderingServerViewport::viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->parent = p_parent_viewport;
}
void RenderingServerViewport::viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->clear_mode = p_clear_mode;
}
void RenderingServerViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect, DisplayServer::WindowID p_screen) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_screen != DisplayServer::INVALID_WINDOW_ID) {
// If using GLES2 we can optimize this operation by rendering directly to system_fbo
// instead of rendering to fbo and copying to system_fbo after
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y);
RSG::storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y);
}
viewport->viewport_to_screen_rect = p_rect;
viewport->viewport_to_screen = p_screen;
} else {
// if render_direct_to_screen was used, reset size and position
if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
}
viewport->viewport_to_screen_rect = Rect2();
viewport->viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
}
}
void RenderingServerViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_enable == viewport->viewport_render_direct_to_screen)
return;
// if disabled, reset render_target size and position
if (!p_enable) {
RSG::storage->render_target_set_position(viewport->render_target, 0, 0);
RSG::storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y);
}
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_DIRECT_TO_SCREEN, p_enable);
viewport->viewport_render_direct_to_screen = p_enable;
// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) {
RSG::storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y);
RSG::storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y);
}
}
void RenderingServerViewport::viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->update_mode = p_mode;
}
RID RenderingServerViewport::viewport_get_texture(RID p_viewport) const {
const Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
return RSG::storage->render_target_get_texture(viewport->render_target);
}
void RenderingServerViewport::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->hide_scenario = p_hide;
}
void RenderingServerViewport::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->hide_canvas = p_hide;
}
void RenderingServerViewport::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->disable_environment = p_disable;
}
void RenderingServerViewport::viewport_attach_camera(RID p_viewport, RID p_camera) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->camera = p_camera;
}
void RenderingServerViewport::viewport_set_scenario(RID p_viewport, RID p_scenario) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->scenario = p_scenario;
}
void RenderingServerViewport::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->viewports.insert(p_viewport);
viewport->canvas_map[p_canvas] = Viewport::CanvasData();
viewport->canvas_map[p_canvas].layer = 0;
viewport->canvas_map[p_canvas].sublayer = 0;
viewport->canvas_map[p_canvas].canvas = canvas;
}
void RenderingServerViewport::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
RenderingServerCanvas::Canvas *canvas = RSG::canvas->canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
viewport->canvas_map.erase(p_canvas);
canvas->viewports.erase(p_viewport);
}
void RenderingServerViewport::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
viewport->canvas_map[p_canvas].transform = p_offset;
}
void RenderingServerViewport::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::storage->render_target_set_flag(viewport->render_target, RasterizerStorage::RENDER_TARGET_TRANSPARENT, p_enabled);
viewport->transparent_bg = p_enabled;
}
void RenderingServerViewport::viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->global_transform = p_transform;
}
void RenderingServerViewport::viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!viewport->canvas_map.has(p_canvas));
viewport->canvas_map[p_canvas].layer = p_layer;
viewport->canvas_map[p_canvas].sublayer = p_sublayer;
}
void RenderingServerViewport::viewport_set_shadow_atlas_size(RID p_viewport, int p_size) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->shadow_atlas_size = p_size;
RSG::scene_render->shadow_atlas_set_size(viewport->shadow_atlas, viewport->shadow_atlas_size);
}
void RenderingServerViewport::viewport_set_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
RSG::scene_render->shadow_atlas_set_quadrant_subdivision(viewport->shadow_atlas, p_quadrant, p_subdiv);
}
void RenderingServerViewport::viewport_set_msaa(RID p_viewport, RS::ViewportMSAA p_msaa) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->msaa == p_msaa) {
return;
}
viewport->msaa = p_msaa;
if (viewport->render_buffers.is_valid()) {
RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, p_msaa, viewport->screen_space_aa);
}
}
void RenderingServerViewport::viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->screen_space_aa == p_mode) {
return;
}
viewport->screen_space_aa = p_mode;
if (viewport->render_buffers.is_valid()) {
RSG::scene_render->render_buffers_configure(viewport->render_buffers, viewport->render_target, viewport->size.width, viewport->size.height, viewport->msaa, p_mode);
}
}
int RenderingServerViewport::viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfo p_info) {
ERR_FAIL_INDEX_V(p_info, RS::VIEWPORT_RENDER_INFO_MAX, -1);
Viewport *viewport = viewport_owner.getornull(p_viewport);
if (!viewport)
return 0; //there should be a lock here..
return viewport->render_info[p_info];
}
void RenderingServerViewport::viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->debug_draw = p_draw;
}
void RenderingServerViewport::viewport_set_measure_render_time(RID p_viewport, bool p_enable) {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND(!viewport);
viewport->measure_render_time = p_enable;
}
float RenderingServerViewport::viewport_get_measured_render_time_cpu(RID p_viewport) const {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double(viewport->time_cpu_end - viewport->time_cpu_begin) / 1000.0;
}
float RenderingServerViewport::viewport_get_measured_render_time_gpu(RID p_viewport) const {
Viewport *viewport = viewport_owner.getornull(p_viewport);
ERR_FAIL_COND_V(!viewport, 0);
return double((viewport->time_gpu_end - viewport->time_gpu_begin) / 1000) / 1000.0;
}
bool RenderingServerViewport::free(RID p_rid) {
if (viewport_owner.owns(p_rid)) {
Viewport *viewport = viewport_owner.getornull(p_rid);
RSG::storage->free(viewport->render_target);
RSG::scene_render->free(viewport->shadow_atlas);
if (viewport->render_buffers.is_valid()) {
RSG::scene_render->free(viewport->render_buffers);
}
while (viewport->canvas_map.front()) {
viewport_remove_canvas(p_rid, viewport->canvas_map.front()->key());
}
viewport_set_scenario(p_rid, RID());
active_viewports.erase(viewport);
viewport_owner.free(p_rid);
memdelete(viewport);
return true;
}
return false;
}
void RenderingServerViewport::handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time) {
RID *vp = timestamp_vp_map.getptr(p_timestamp);
if (!vp) {
return;
}
Viewport *viewport = viewport_owner.getornull(*vp);
if (!viewport) {
return;
}
if (p_timestamp.begins_with("vp_begin")) {
viewport->time_cpu_begin = p_cpu_time;
viewport->time_gpu_begin = p_gpu_time;
}
if (p_timestamp.begins_with("vp_end")) {
viewport->time_cpu_end = p_cpu_time;
viewport->time_gpu_end = p_gpu_time;
}
}
void RenderingServerViewport::set_default_clear_color(const Color &p_color) {
RSG::storage->set_default_clear_color(p_color);
}
RenderingServerViewport::RenderingServerViewport() {
}