..
bokeh_dof.glsl
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canvas_occlusion.glsl
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2020-05-14 16:54:55 +02:00
canvas_uniforms_inc.glsl
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
canvas.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
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2020-05-14 16:54:55 +02:00
cubemap_downsampler.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_filter.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_roughness.glsl
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giprobe_debug.glsl
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giprobe_sdf.glsl
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giprobe_write.glsl
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giprobe.glsl
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luminance_reduce.glsl
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roughness_limiter.glsl
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scene_high_end_inc.glsl
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scene_high_end.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
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2020-05-14 16:54:55 +02:00
SCsub
Moved most of the effect code to compute.
2020-04-11 19:44:07 -03:00
sky.glsl
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2020-05-14 16:54:55 +02:00
specular_merge.glsl
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ssao_blur.glsl
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ssao_minify.glsl
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2020-05-14 16:54:55 +02:00
ssao.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
subsurface_scattering.glsl
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2020-05-14 16:54:55 +02:00
tonemap.glsl
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