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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
231 lines
7.9 KiB
C++
231 lines
7.9 KiB
C++
/*************************************************************************/
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/* collision_shape_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_shape_3d.h"
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#include "core/math/quick_hull.h"
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#include "mesh_instance_3d.h"
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#include "physics_body_3d.h"
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#include "scene/resources/box_shape_3d.h"
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#include "scene/resources/capsule_shape_3d.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/resources/ray_shape_3d.h"
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#include "scene/resources/sphere_shape_3d.h"
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#include "scene/resources/world_margin_shape_3d.h"
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#include "servers/rendering_server.h"
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//TODO: Implement CylinderShape and HeightMapShape?
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void CollisionShape3D::make_convex_from_brothers() {
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Node *p = get_parent();
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if (!p)
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return;
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for (int i = 0; i < p->get_child_count(); i++) {
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Node *n = p->get_child(i);
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MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
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if (mi) {
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Ref<Mesh> m = mi->get_mesh();
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if (m.is_valid()) {
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Ref<Shape3D> s = m->create_convex_shape();
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set_shape(s);
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}
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}
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}
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}
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void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
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parent->shape_owner_set_transform(owner_id, get_transform());
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if (p_xform_only)
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return;
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parent->shape_owner_set_disabled(owner_id, disabled);
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}
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void CollisionShape3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PARENTED: {
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parent = Object::cast_to<CollisionObject3D>(get_parent());
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if (parent) {
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owner_id = parent->create_shape_owner(this);
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if (shape.is_valid()) {
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parent->shape_owner_add_shape(owner_id, shape);
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}
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_update_in_shape_owner();
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}
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} break;
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case NOTIFICATION_ENTER_TREE: {
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if (parent) {
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_update_in_shape_owner();
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}
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if (get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape();
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}
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} break;
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case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
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if (parent) {
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_update_in_shape_owner(true);
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}
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} break;
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case NOTIFICATION_UNPARENTED: {
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if (parent) {
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parent->remove_shape_owner(owner_id);
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}
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owner_id = 0;
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parent = nullptr;
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} break;
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}
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}
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void CollisionShape3D::resource_changed(RES res) {
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update_gizmo();
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}
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String CollisionShape3D::get_configuration_warning() const {
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if (!Object::cast_to<CollisionObject3D>(get_parent())) {
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return TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape.");
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}
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if (!shape.is_valid()) {
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return TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.");
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}
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if (Object::cast_to<RigidBody3D>(get_parent())) {
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if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
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if (Object::cast_to<RigidBody3D>(get_parent())->get_mode() != RigidBody3D::MODE_STATIC) {
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return TTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static.");
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}
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}
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}
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return String();
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}
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void CollisionShape3D::_bind_methods() {
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//not sure if this should do anything
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
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ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
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ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers);
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ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
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ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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}
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void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {
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if (!shape.is_null()) {
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shape->unregister_owner(this);
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shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
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}
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shape = p_shape;
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if (!shape.is_null()) {
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shape->register_owner(this);
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shape->connect("changed", callable_mp(this, &CollisionShape3D::_shape_changed));
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}
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update_gizmo();
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if (parent) {
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parent->shape_owner_clear_shapes(owner_id);
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if (shape.is_valid()) {
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parent->shape_owner_add_shape(owner_id, shape);
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}
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}
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if (is_inside_tree())
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_shape_changed();
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update_configuration_warning();
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}
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Ref<Shape3D> CollisionShape3D::get_shape() const {
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return shape;
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}
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void CollisionShape3D::set_disabled(bool p_disabled) {
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disabled = p_disabled;
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update_gizmo();
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if (parent) {
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parent->shape_owner_set_disabled(owner_id, p_disabled);
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}
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}
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bool CollisionShape3D::is_disabled() const {
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return disabled;
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}
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CollisionShape3D::CollisionShape3D() {
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//indicator = RenderingServer::get_singleton()->mesh_create();
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disabled = false;
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debug_shape = nullptr;
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parent = nullptr;
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owner_id = 0;
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set_notify_local_transform(true);
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}
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CollisionShape3D::~CollisionShape3D() {
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if (!shape.is_null())
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shape->unregister_owner(this);
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//RenderingServer::get_singleton()->free(indicator);
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}
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void CollisionShape3D::_update_debug_shape() {
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debug_shape_dirty = false;
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if (debug_shape) {
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debug_shape->queue_delete();
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debug_shape = nullptr;
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}
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Ref<Shape3D> s = get_shape();
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if (s.is_null())
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return;
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Ref<Mesh> mesh = s->get_debug_mesh();
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MeshInstance3D *mi = memnew(MeshInstance3D);
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mi->set_mesh(mesh);
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add_child(mi);
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debug_shape = mi;
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}
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void CollisionShape3D::_shape_changed() {
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// If this is a heightfield shape our center may have changed
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if (parent) {
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_update_in_shape_owner(true);
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}
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if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
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debug_shape_dirty = true;
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call_deferred("_update_debug_shape");
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}
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}
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