godot/editor
2017-08-20 22:23:58 +02:00
..
collada Updated function argument names 2017-08-12 15:12:49 -04:00
doc
fileserver
icons Merge pull request #10312 from kbake/pressed-scroll-bar-style 2017-08-16 17:16:03 +02:00
import Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
io_plugins Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
plugins Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
translations
animation_editor.cpp Fixes crash related to animatio editor, closes #8687 2017-08-15 19:05:57 -03:00
animation_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
array_property_edit.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
array_property_edit.h
asset_library_editor_plugin.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
asset_library_editor_plugin.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
call_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
call_dialog.h
code_editor.cpp Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
code_editor.h
connections_dialog.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
connections_dialog.h Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
doc_code_font.h
doc_font.h
doc_title_font.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_audio_buses.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
editor_audio_buses.h Fixes to buses editor 2017-08-10 18:07:24 -05:00
editor_autoload_settings.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
editor_autoload_settings.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_data.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
editor_data.h
editor_dir_dialog.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
editor_dir_dialog.h
editor_export.cpp Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
editor_export.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
editor_file_dialog.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_file_dialog.h
editor_file_system.cpp Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
editor_file_system.h Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
editor_fonts.cpp
editor_fonts.h
editor_help.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
editor_help.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_icons.h
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
editor_log.h
editor_name_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
editor_name_dialog.h
editor_node.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
editor_node.h Merge pull request #10307 from Rubonnek/update-argument-names 2017-08-16 17:17:56 +02:00
editor_path.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
editor_path.h
editor_plugin_settings.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_plugin_settings.h
editor_plugin.cpp EditorPlugin: Renames virtual method hiding inherited method 2017-08-16 18:05:10 +02:00
editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_profiler.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_profiler.h
editor_reimport_dialog.cpp
editor_reimport_dialog.h
editor_resource_preview.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_resource_preview.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_run_script.h
editor_run.cpp Rename "Default" window placement mode to "Top Left" 2017-08-20 14:16:31 +02:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_settings.cpp Fix mismatched hints for filesystem/import/pvrtc_texture_tool 2017-08-20 22:23:58 +02:00
editor_settings.h Updated function argument names 2017-08-12 15:12:49 -04:00
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Merge pull request #8899 from toger5/BetterFlatStylebox 2017-08-16 18:15:04 +02:00
editor_themes.h
export_template_manager.cpp
export_template_manager.h
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
filesystem_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
node_dock.h Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
output_strings.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp Fix progress dialog's bars overflowing. 2017-08-17 10:59:21 +02:00
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
project_manager.h ProjectManager: Show error dialog if unable to run project. 2017-08-07 23:47:43 +02:00
project_settings_editor.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
project_settings_editor.h
property_editor.cpp Merge pull request #10455 from groud/control_margin_fixes 2017-08-20 15:24:00 +02:00
property_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
property_selector.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
reparent_dialog.cpp
reparent_dialog.h
resources_dock.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
resources_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
run_settings_dialog.cpp Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
run_settings_dialog.h
scene_tree_dock.cpp Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
scene_tree_dock.h Updated function argument names 2017-08-12 15:12:49 -04:00
scene_tree_editor.cpp SceneTreeEditor: Fix node_selected signal emission. 2017-08-20 00:20:27 +02:00
scene_tree_editor.h Updated function argument names 2017-08-12 15:12:49 -04:00
script_create_dialog.cpp
script_create_dialog.h Updated function argument names 2017-08-12 15:12:49 -04:00
script_editor_debugger.cpp Inspector is no longer cleared when game runs, fixes #9408 2017-08-20 15:21:45 -03:00
script_editor_debugger.h Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
spatial_editor_gizmos.cpp Fix primitive mesh selection, closes #9210 2017-08-18 19:25:18 -03:00
spatial_editor_gizmos.h Updated function argument names 2017-08-12 15:12:49 -04:00