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0bcf0314f7
godot
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servers
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physics_2d
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ShyRed
96093778ed
Remove hardcoded joint bias
...
Use user provided bias instead of hardcoded bias.
2019-03-27 19:21:07 +01:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
body_2d_sw.h
body_pair_2d_sw.cpp
Fixed OWC for rigid bodies,
closes
#25732
2019-02-12 08:40:18 -03:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_object_2d_sw.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
collision_solver_2d_sw.h
constraint_2d_sw.h
joints_2d_sw.cpp
Remove hardcoded joint bias
2019-03-27 19:21:07 +01:00
joints_2d_sw.h
physics_2d_server_sw.cpp
Make query checks less agressive,
fixes
#24694
2019-03-02 08:48:47 -03:00
physics_2d_server_sw.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1),
fixes
#23860
2019-01-18 14:15:05 -03:00
SCsub
shape_2d_sw.cpp
Merge pull request
#26103
from nekomatata/area2d-rectangle-collision-fix
2019-02-21 14:39:26 +01:00
shape_2d_sw.h
space_2d_sw.cpp
Fixed bugs in test body motion and removed unnecesary test in move_and_slide.
Fixes
#25968
2019-02-21 17:21:36 -03:00
space_2d_sw.h
Add a minimum treshold for acquiring rest contacts to avoid numerical precision issues.
Fixes
#25074
2019-02-16 13:45:01 -03:00
step_2d_sw.cpp
step_2d_sw.h