mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
91 lines
3.7 KiB
C++
91 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* navigation_link_3d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NAVIGATION_LINK_3D_H
|
|
#define NAVIGATION_LINK_3D_H
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
class NavigationLink3D : public Node3D {
|
|
GDCLASS(NavigationLink3D, Node3D);
|
|
|
|
bool enabled = true;
|
|
RID link = RID();
|
|
bool bidirectional = true;
|
|
uint32_t navigation_layers = 1;
|
|
Vector3 end_location = Vector3();
|
|
Vector3 start_location = Vector3();
|
|
real_t enter_cost = 0.0;
|
|
real_t travel_cost = 1.0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
RID debug_instance;
|
|
Ref<ArrayMesh> debug_mesh;
|
|
|
|
void _update_debug_mesh();
|
|
#endif // DEBUG_ENABLED
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
NavigationLink3D();
|
|
~NavigationLink3D();
|
|
|
|
void set_enabled(bool p_enabled);
|
|
bool is_enabled() const { return enabled; }
|
|
|
|
void set_bidirectional(bool p_bidirectional);
|
|
bool is_bidirectional() const { return bidirectional; }
|
|
|
|
void set_navigation_layers(uint32_t p_navigation_layers);
|
|
uint32_t get_navigation_layers() const { return navigation_layers; }
|
|
|
|
void set_navigation_layer_value(int p_layer_number, bool p_value);
|
|
bool get_navigation_layer_value(int p_layer_number) const;
|
|
|
|
void set_start_location(Vector3 p_location);
|
|
Vector3 get_start_location() const { return start_location; }
|
|
|
|
void set_end_location(Vector3 p_location);
|
|
Vector3 get_end_location() const { return end_location; }
|
|
|
|
void set_enter_cost(real_t p_enter_cost);
|
|
real_t get_enter_cost() const { return enter_cost; }
|
|
|
|
void set_travel_cost(real_t p_travel_cost);
|
|
real_t get_travel_cost() const { return travel_cost; }
|
|
|
|
TypedArray<String> get_configuration_warnings() const override;
|
|
};
|
|
|
|
#endif // NAVIGATION_LINK_3D_H
|