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area_3d.cpp
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Implement Area.has_overlapping_*
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2022-09-10 12:17:37 +02:00 |
area_3d.h
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Implement Area.has_overlapping_*
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2022-09-10 12:17:37 +02:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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Fix AudioStreamPlayer not resuming after returning to SceneTree
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2022-09-05 16:52:46 +02:00 |
audio_stream_player_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
camera_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
camera_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
collision_object_3d.cpp
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_object_3d.h
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Expose input interaction virtual functions in CollisionObject
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2022-08-29 14:04:52 +02:00 |
collision_polygon_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
collision_polygon_3d.h
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collision_shape_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
collision_shape_3d.h
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cpu_particles_3d.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
cpu_particles_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
fog_volume.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
fog_volume.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_3d.cpp
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Rename ParticlesMaterial to ParticleProcessMaterial
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2022-08-26 02:53:08 +02:00 |
gpu_particles_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_collision_3d.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
joint_3d.h
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
label_3d.cpp
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[TextServer] Add support for trimming edge spaces on line break.
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2022-09-01 08:11:55 +03:00 |
label_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_3d.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
light_3d.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
lightmap_gi.cpp
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Tweak LightmapGI defaults to be closer to the CPU lightmapper
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2022-09-16 16:27:00 +02:00 |
lightmap_gi.h
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Tweak LightmapGI defaults to be closer to the CPU lightmapper
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2022-09-16 16:27:00 +02:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
marker_3d.cpp
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
marker_3d.h
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
mesh_instance_3d.cpp
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Fixed surface material overrides are not applied when the new mesh is set
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2022-08-30 12:43:59 +07:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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Rename Navigation's neighbor_dist to neightbor_distance
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2022-08-13 12:40:55 +02:00 |
navigation_agent_3d.h
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Rename Navigation's neighbor_dist to neightbor_distance
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2022-08-13 12:40:55 +02:00 |
navigation_link_3d.cpp
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
navigation_link_3d.h
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Added node for Navigation links
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2022-08-26 22:05:15 -07:00 |
navigation_obstacle_3d.cpp
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Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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2022-09-09 19:20:14 +02:00 |
navigation_obstacle_3d.h
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Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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2022-09-09 19:20:14 +02:00 |
navigation_region_3d.cpp
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Remove / Replace old Navigation Debug Visualization
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2022-09-07 18:30:35 +02:00 |
navigation_region_3d.h
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node_3d.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
node_3d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
occluder_instance_3d.cpp
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
occluder_instance_3d.h
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Replace Vector2(i) with Size2(i) for methods returning a size
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2022-09-01 20:04:17 +02:00 |
path_3d.cpp
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Rename or_lesser range property hint to or_less
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2022-09-02 19:08:20 +02:00 |
path_3d.h
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Rename PathFollow's offset s to progress & progress_ratio
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2022-08-24 01:56:03 +02:00 |
physics_body_3d.cpp
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Add recovery_as_collision in move_and_collide/test_move
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2022-09-17 11:40:03 +02:00 |
physics_body_3d.h
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Add recovery_as_collision in move_and_collide/test_move
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2022-09-17 11:40:03 +02:00 |
ray_cast_3d.cpp
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
ray_cast_3d.h
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
reflection_probe.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
reflection_probe.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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shape_cast_3d.cpp
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Stop ShapeCast3D drawing when debug collisions off
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2022-09-04 02:28:30 +09:30 |
shape_cast_3d.h
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skeleton_3d.cpp
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
skeleton_3d.h
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Clean-up/change some Skeleton3D API
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2022-08-30 23:03:12 +09:00 |
skeleton_ik_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
skeleton_ik_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
soft_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
soft_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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2022-09-16 09:18:42 +02:00 |
sprite_3d.h
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Allow negative speed_scale in AnimatedSprite2D & 3D
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2022-09-13 12:41:07 +02:00 |
vehicle_body_3d.cpp
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
vehicle_body_3d.h
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Restore RigidBody2/3D, SoftBody names in physics
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2022-08-26 12:26:25 +02:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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Unexpose VelocityTracker3D
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2022-08-19 02:28:24 +02:00 |
visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
visual_instance_3d.h
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Rename uniform to parameter across the engine
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2022-09-01 11:42:57 +03:00 |
voxel_gi.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxel_gi.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxelizer.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
voxelizer.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_environment.cpp
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
world_environment.h
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
xr_nodes.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
xr_nodes.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |