godot/platform/web
Adam Scott 230cebb4b7
Revert to proxy_to_pthread=no as default
Currently, `proxy_to_pthread=yes` option as default breaks WebXR
support.
2023-10-23 08:45:45 -04:00
..
api
doc_classes
export
js [Web] Improve emscripten "locateFile" glue. 2023-10-11 21:21:34 +02:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py Revert to proxy_to_pthread=no as default 2023-10-23 08:45:45 -04:00
display_server_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
display_server_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
godot_webgl2.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
os_web.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
os_web.h Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
package-lock.json
package.json
platform_config.h
platform_gl.h
README.md
SCsub
serve.py
web_main.cpp Add proxy_to_pthread option to platform=web 2023-10-09 11:50:01 -04:00
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.