godot/scene/resources
Rémi Verschelde 0ba84b3f23
Merge pull request #21467 from elasota/fix-3d-textures
Fix some 3D texture issues
2018-08-27 09:51:05 +02:00
..
default_theme Merge pull request #20906 from Chaosus/rrect_fix 2018-08-14 23:31:48 +02:00
animation.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
animation.h
audio_stream_sample.cpp AudioStreamSample can now be saved to a WAV file 2018-07-26 14:14:39 +02:00
audio_stream_sample.h Audio Recording module 2018-07-26 14:14:29 +02:00
bit_mask.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
bit_mask.h Expose additional BitMap methods 2018-08-10 18:57:44 +02:00
bounds.cpp
bounds.h
box_shape.cpp
box_shape.h
canvas.cpp
canvas.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
color_ramp.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
color_ramp.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
convex_polygon_shape.h
curve.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
curve.h Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
cylinder_shape.cpp added cylinder shape support 2018-07-01 11:16:54 +02:00
cylinder_shape.h added cylinder shape support 2018-07-01 11:16:54 +02:00
dynamic_font_stb.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
dynamic_font_stb.h
dynamic_font.cpp missed outline size in previous commit 2018-08-24 11:22:17 -03:00
dynamic_font.h
environment.cpp Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
environment.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
font.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
font.h
material.cpp Add option to move Tile/GridMap editors to another side 2018-08-22 19:18:23 -03:00
material.h Add distance based dithering to the default material. 2018-08-22 10:24:00 -03:00
mesh_data_tool.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
mesh_data_tool.h
mesh_library.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
mesh_library.h
mesh.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
mesh.h Added a method to find the index for a surface with a given name 2018-07-28 19:14:41 +10:00
multimesh.cpp
multimesh.h
packed_scene.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
packed_scene.h
physics_material.cpp Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection 2018-08-07 19:38:04 +02:00
physics_material.h Change PhysicsMaterial extension to phymat 2018-08-16 19:19:23 +02:00
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
polygon_path_finder.h
primitive_meshes.cpp
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
room.cpp
room.h
scene_format_text.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
scene_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shader.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
shape_2d.cpp
shape_2d.h
shape_line_2d.cpp
shape_line_2d.h
shape.cpp Expose bullet shape margin to UI. 2018-08-16 16:58:15 +02:00
shape.h Expose bullet shape margin to UI. 2018-08-16 16:58:15 +02:00
sky_box.cpp Merge pull request #20786 from groud/skybox_default_change 2018-08-07 15:35:04 -03:00
sky_box.h
space_2d.cpp
space_2d.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Visual Shaders are back. 2018-07-14 18:16:18 -03:00
style_box.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
surface_tool.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
surface_tool.h
text_file.cpp Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
text_file.h Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
texture.cpp Partial fixes for 3D texture issues 2018-08-26 20:22:56 -04:00
texture.h Added a function to cache texture opacity at a pixel, and modified editor to use it. 2018-08-23 22:11:10 -03:00
theme.cpp
theme.h -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios 2018-07-02 15:08:35 -03:00
tile_set.cpp Backward compatibility for autotile setup from Godot 3.0.X 2018-08-24 22:59:08 -03:00
tile_set.h New TileSet Editor 2018-08-09 20:38:02 -03:00
video_stream.cpp
video_stream.h
visual_shader_nodes.cpp Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp 2018-07-17 18:31:22 -03:00
visual_shader_nodes.h Several name fixes for visual shader 2018-07-15 17:28:06 +03:00
visual_shader.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
visual_shader.h Visual Shaders are back. 2018-07-14 18:16:18 -03:00
world_2d.cpp
world_2d.h
world.cpp
world.h