godot/modules/mono/glue
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
..
Managed C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
arguments_vector.h
base_object_glue.cpp Fix Godot.Object.ToString() infinite recursion 2019-07-08 18:07:20 +02:00
base_object_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
collections_glue.cpp Mono: Fix Array IndexOutOfRangeException not being thrown 2019-07-03 17:56:08 +02:00
collections_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
gd_glue.cpp C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
gd_glue.h C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
glue_header.h
nodepath_glue.cpp
nodepath_glue.h
rid_glue.cpp
rid_glue.h
string_glue.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
string_glue.h