godot/platform/osx
bruvzg 0b6b8427c8 [macOS] Add create_instance function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
..
export clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
context_gl_osx.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
context_gl_osx.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
crash_handler_osx.h
crash_handler_osx.mm
detect.py Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
dir_access_osx.h
dir_access_osx.mm
display_server_osx.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_osx.mm Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot_main_osx.mm
joypad_osx.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
joypad_osx.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
logo.png
os_osx.h [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
os_osx.mm [macOS] Add create_instance function to spawn editor copies. 2021-11-01 11:48:23 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_osx_builders.py
SCsub
vulkan_context_osx.h
vulkan_context_osx.mm