.. |
default_theme
|
Add highlight to the relationship lines of selected Tree items
|
2021-05-25 18:56:06 +03:00 |
animation.cpp
|
Fixes small typos and grammar correction
|
2021-03-12 19:05:16 +05:30 |
animation.h
|
Fix Animation tracks disabled by default
|
2021-03-02 09:15:01 +01:00 |
audio_stream_sample.cpp
|
Core: Drop custom copymem /zeromem defines
|
2021-04-27 16:26:27 +02:00 |
audio_stream_sample.h
|
|
|
bit_map.cpp
|
BitMask::create Don't request more memory than needed when size is a multiply of 8
|
2021-05-08 13:04:41 +02:00 |
bit_map.h
|
|
|
box_shape_3d.cpp
|
|
|
box_shape_3d.h
|
|
|
camera_effects.cpp
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
camera_effects.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
capsule_shape_2d.cpp
|
|
|
capsule_shape_2d.h
|
|
|
capsule_shape_3d.cpp
|
|
|
capsule_shape_3d.h
|
|
|
circle_shape_2d.cpp
|
|
|
circle_shape_2d.h
|
|
|
concave_polygon_shape_2d.cpp
|
|
|
concave_polygon_shape_2d.h
|
|
|
concave_polygon_shape_3d.cpp
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
|
Disable backface collision with ConcavePolygonShape by default
|
2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
|
|
|
convex_polygon_shape_3d.cpp
|
Replace QuickHull with Bullet's convex hull computer.
|
2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
|
|
|
curve.cpp
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
curve.h
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
|
|
|
cylinder_shape_3d.h
|
|
|
environment.cpp
|
Hide extra options from various nodes if they're not enabled
|
2021-03-02 09:25:09 -03:00 |
environment.h
|
|
|
font.cpp
|
|
|
font.h
|
|
|
gradient.cpp
|
|
|
gradient.h
|
|
|
height_map_shape_3d.cpp
|
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
|
2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
|
Heightmap collision shape support in Godot Physics
|
2021-03-25 16:52:41 -07:00 |
line_shape_2d.cpp
|
|
|
line_shape_2d.h
|
|
|
material.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
material.h
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
mesh_data_tool.cpp
|
|
|
mesh_data_tool.h
|
|
|
mesh_library.cpp
|
|
|
mesh_library.h
|
|
|
mesh.cpp
|
Assorted fixes to UV unwrapping and GPU lightmapper
|
2021-05-03 18:10:34 +02:00 |
mesh.h
|
Assorted fixes to UV unwrapping and GPU lightmapper
|
2021-05-03 18:10:34 +02:00 |
multimesh.cpp
|
|
|
multimesh.h
|
|
|
navigation_mesh.cpp
|
Prevent setting too big or too small Collision Mask and Layer
|
2021-04-30 17:19:04 +02:00 |
navigation_mesh.h
|
|
|
packed_scene.cpp
|
|
|
packed_scene.h
|
|
|
particles_material.cpp
|
Merge pull request #48955 from Calinou/editor-tweak-property-hints
|
2021-05-25 11:44:43 +02:00 |
particles_material.h
|
|
|
physics_material.cpp
|
Allow values > 1 for friction and bounce in PhysicsMaterial
|
2021-05-03 17:48:23 -07:00 |
physics_material.h
|
|
|
polygon_path_finder.cpp
|
Rename Array.invert() to Array.reverse()
|
2021-03-21 10:20:08 +00:00 |
polygon_path_finder.h
|
|
|
primitive_meshes.cpp
|
Fix normals of PrismMesh
|
2021-05-16 23:01:53 +02:00 |
primitive_meshes.h
|
Implement Particle Trails
|
2021-04-30 17:38:02 -03:00 |
ray_shape_2d.cpp
|
Bring the Raycast2D improvements to Rayshape2D
|
2021-03-21 14:52:44 +01:00 |
ray_shape_2d.h
|
|
|
ray_shape_3d.cpp
|
|
|
ray_shape_3d.h
|
|
|
rectangle_shape_2d.cpp
|
|
|
rectangle_shape_2d.h
|
|
|
resource_format_text.cpp
|
Make all file access 64-bit (uint64_t)
|
2021-05-17 15:06:19 +02:00 |
resource_format_text.h
|
|
|
SCsub
|
|
|
segment_shape_2d.cpp
|
|
|
segment_shape_2d.h
|
|
|
shader.cpp
|
|
|
shader.h
|
|
|
shape_2d.cpp
|
|
|
shape_2d.h
|
|
|
shape_3d.cpp
|
Expose get_debug_mesh in Shape3D to scripting API
|
2021-04-29 18:18:39 -07:00 |
shape_3d.h
|
|
|
skin.cpp
|
|
|
skin.h
|
|
|
sky_material.cpp
|
Added constants PI, TAU and E to the shader language
|
2021-05-25 12:15:08 +03:00 |
sky_material.h
|
|
|
sky.cpp
|
|
|
sky.h
|
|
|
sphere_shape_3d.cpp
|
|
|
sphere_shape_3d.h
|
|
|
sprite_frames.cpp
|
Move SpriteFrames to its own file in the resources folder
|
2021-03-16 02:00:47 -04:00 |
sprite_frames.h
|
Move SpriteFrames to its own file in the resources folder
|
2021-03-16 02:00:47 -04:00 |
style_box.cpp
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
style_box.h
|
Hide more options of disabled properties
|
2021-03-03 20:51:35 -03:00 |
surface_tool.cpp
|
Update with experimental mesh optimizer.
|
2021-05-22 08:58:50 -07:00 |
surface_tool.h
|
Update with experimental mesh optimizer.
|
2021-05-22 08:58:50 -07:00 |
syntax_highlighter.cpp
|
|
|
syntax_highlighter.h
|
|
|
text_file.cpp
|
Rename File::get_len() get_length()
|
2021-05-25 11:54:28 +01:00 |
text_file.h
|
|
|
text_line.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
text_line.h
|
|
|
text_paragraph.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
text_paragraph.h
|
Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation.
|
2021-03-29 17:26:53 +03:00 |
texture.cpp
|
Make all file access 64-bit (uint64_t)
|
2021-05-17 15:06:19 +02:00 |
texture.h
|
Remove obsolete LargeTexture, it's no longer useful since 3.x
|
2021-04-28 15:51:55 +02:00 |
theme.cpp
|
Add theme_custom_type property to Control and Window
|
2021-05-17 17:20:42 +03:00 |
theme.h
|
Add theme_custom_type property to Control and Window
|
2021-05-17 17:20:42 +03:00 |
tile_set.cpp
|
Tweak dozens of editor property hints for consistency
|
2021-05-25 02:50:35 +02:00 |
tile_set.h
|
Fixes TileSet Y-sort not working and TileSet not saving correctly
|
2021-05-21 10:13:37 +02:00 |
video_stream.h
|
|
|
visual_shader_nodes.cpp
|
Merge pull request #49056 from Chaosus/vs_color
|
2021-05-26 11:07:22 +03:00 |
visual_shader_nodes.h
|
Implements expandable color ports in visual shaders
|
2021-05-26 10:45:53 +03:00 |
visual_shader_sdf_nodes.cpp
|
|
|
visual_shader_sdf_nodes.h
|
|
|
visual_shader.cpp
|
Implements expandable color ports in visual shaders
|
2021-05-26 10:45:53 +03:00 |
visual_shader.h
|
Implements expandable color ports in visual shaders
|
2021-05-26 10:45:53 +03:00 |
world_2d.cpp
|
Increase the default 2D gravity to 980.0
|
2021-05-05 22:49:06 -04:00 |
world_2d.h
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
world_3d.cpp
|
Implement occlusion culling
|
2021-04-23 21:45:23 +02:00 |
world_3d.h
|
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
|
2021-03-10 11:23:06 +01:00 |
world_margin_shape_3d.cpp
|
|
|
world_margin_shape_3d.h
|
|
|