godot/scene/resources
2021-05-26 11:07:22 +03:00
..
default_theme Add highlight to the relationship lines of selected Tree items 2021-05-25 18:56:06 +03:00
animation.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
animation.h Fix Animation tracks disabled by default 2021-03-02 09:15:01 +01:00
audio_stream_sample.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
audio_stream_sample.h
bit_map.cpp BitMask::create Don't request more memory than needed when size is a multiply of 8 2021-05-08 13:04:41 +02:00
bit_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_effects.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Implement Particle Trails 2021-04-30 17:38:02 -03:00
curve.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Hide extra options from various nodes if they're not enabled 2021-03-02 09:25:09 -03:00
environment.h
font.cpp
font.h
gradient.cpp
gradient.h
height_map_shape_3d.cpp Merge pull request #47345 from nekomatata/heightmap-draw-triangles 2021-04-20 17:41:11 +02:00
height_map_shape_3d.h Heightmap collision shape support in Godot Physics 2021-03-25 16:52:41 -07:00
line_shape_2d.cpp
line_shape_2d.h
material.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
material.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
mesh_library.h
mesh.cpp Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
mesh.h Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
navigation_mesh.h
packed_scene.cpp
packed_scene.h
particles_material.cpp Merge pull request #48955 from Calinou/editor-tweak-property-hints 2021-05-25 11:44:43 +02:00
particles_material.h
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
polygon_path_finder.h
primitive_meshes.cpp Fix normals of PrismMesh 2021-05-16 23:01:53 +02:00
primitive_meshes.h Implement Particle Trails 2021-04-30 17:38:02 -03:00
ray_shape_2d.cpp Bring the Raycast2D improvements to Rayshape2D 2021-03-21 14:52:44 +01:00
ray_shape_2d.h
ray_shape_3d.cpp
ray_shape_3d.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
resource_format_text.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp
shader.h
shape_2d.cpp
shape_2d.h
shape_3d.cpp Expose get_debug_mesh in Shape3D to scripting API 2021-04-29 18:18:39 -07:00
shape_3d.h
skin.cpp
skin.h
sky_material.cpp Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
sprite_frames.h Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
style_box.cpp Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
style_box.h Hide more options of disabled properties 2021-03-03 20:51:35 -03:00
surface_tool.cpp Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
surface_tool.h Update with experimental mesh optimizer. 2021-05-22 08:58:50 -07:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
text_file.h
text_line.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_line.h
text_paragraph.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
text_paragraph.h Use extra font spacing in the RichTextLabel line height calculation, and stylebox size in the minimum size calculation. 2021-03-29 17:26:53 +03:00
texture.cpp Make all file access 64-bit (uint64_t) 2021-05-17 15:06:19 +02:00
texture.h Remove obsolete LargeTexture, it's no longer useful since 3.x 2021-04-28 15:51:55 +02:00
theme.cpp Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
theme.h Add theme_custom_type property to Control and Window 2021-05-17 17:20:42 +03:00
tile_set.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
tile_set.h Fixes TileSet Y-sort not working and TileSet not saving correctly 2021-05-21 10:13:37 +02:00
video_stream.h
visual_shader_nodes.cpp Merge pull request #49056 from Chaosus/vs_color 2021-05-26 11:07:22 +03:00
visual_shader_nodes.h Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
visual_shader.h Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
world_2d.cpp Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
world_2d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_3d.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
world_3d.h Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
world_margin_shape_3d.cpp
world_margin_shape_3d.h