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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
/**************************************************************************/
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/* parallax_background.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef PARALLAX_BACKGROUND_H
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#define PARALLAX_BACKGROUND_H
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#include "scene/main/canvas_layer.h"
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class ParallaxBackground : public CanvasLayer {
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GDCLASS(ParallaxBackground, CanvasLayer);
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Point2 offset;
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real_t scale = 1.0;
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Point2 base_offset;
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Point2 base_scale = Vector2(1, 1);
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Point2 screen_offset;
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String group_name;
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Point2 limit_begin;
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Point2 limit_end;
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Point2 final_offset;
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bool ignore_camera_zoom = false;
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void _update_scroll();
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protected:
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void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_scroll_offset(const Point2 &p_ofs);
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Point2 get_scroll_offset() const;
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void set_scroll_scale(real_t p_scale);
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real_t get_scroll_scale() const;
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void set_scroll_base_offset(const Point2 &p_ofs);
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Point2 get_scroll_base_offset() const;
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void set_scroll_base_scale(const Point2 &p_ofs);
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Point2 get_scroll_base_scale() const;
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void set_limit_begin(const Point2 &p_ofs);
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Point2 get_limit_begin() const;
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void set_limit_end(const Point2 &p_ofs);
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Point2 get_limit_end() const;
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void set_ignore_camera_zoom(bool ignore);
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bool is_ignore_camera_zoom();
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Vector2 get_final_offset() const;
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ParallaxBackground();
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};
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#endif // PARALLAX_BACKGROUND_H
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