godot/scene/2d
2023-06-10 08:56:30 +02:00
..
animated_sprite_2d.cpp
animated_sprite_2d.h
area_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
area_2d.h Make Area physics priority consistently int and allow negative numbers 2023-04-18 13:50:20 +02:00
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
audio_stream_player_2d.h Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread 2023-04-06 03:29:09 +02:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it 2023-05-01 18:26:55 -04:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
collision_shape_2d.h Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
cpu_particles_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
joint_2d.cpp
joint_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
marker_2d.cpp Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_agent_2d.h Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_link_2d.cpp Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_link_2d.h Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_obstacle_2d.cpp Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_obstacle_2d.h Rework Navigation Avoidance 2023-05-10 05:01:58 +02:00
navigation_region_2d.cpp Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
navigation_region_2d.h Make navigation mesh edge connections optional 2023-05-11 18:46:34 +02:00
node_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
node_2d.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
path_2d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physical_bone_2d.cpp
physical_bone_2d.h
physics_body_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
ray_cast_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
ray_cast_2d.h
remote_transform_2d.cpp Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation 2023-03-30 16:00:35 +08:00
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
shape_cast_2d.h
skeleton_2d.cpp Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.cpp Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
tile_map.h TileMap: Add method to fetch the layer for a given body 2023-04-25 12:49:50 +02:00
touch_screen_button.cpp Make TouchScreenButton connections reference counted 2023-05-17 22:51:42 +02:00
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h